Game
Zig
8 years ago

Update v1.1.0 notes


So many hours went into this update although the game was released just a few days ago! Fingers crossed that most performance issues should be fixed now! Hope you all enjoy Level 2. Level 3 (and more) are in the works! :D

Additions
• Level 2!
• Quit Button
• Tap Controls (There’s a toggle in the settings and a pause menu)
• Endless mode now has a trail from the ship. Woo!
• Endless mode now has a background animation in time with the music :D

Fixes
• Fixed Rate button not opening to Play Store page
• Fixed Credits text not loading some of the song titles
• “ForkscrewGames” logo was pixelated on some devices, this should no longer be the case
• Fixed old menu logo in the Level Win Screen

Optimisations
• Cleaned up some of the code to make the game run faster
• Disabled UI elements that aren’t on screen, apparently this boosts performance quite a bit



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I-Buki

Mio-Da!

Ibuki Mioda!

Finished work on the emotions of a new character for the tank universe

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Only true badasses may pass! #conceptart #art #gamedesign

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Colorful Fox

Happy Late Easter!

Subscribe to technoblade

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?