Game
Slendrina's Freakish Friends and Family Night
2 years ago

Update v1.1

-2 new characters

-3 new skins

-New music settings

-Endless mode redesign

-"Very Low" quality

-Altered behavior of some characters

-"Best Power" tracker for challenges

-Lots of bug fixes

-Updated credits

Full changelog below


Please notice that while your old save data will transfer to v1.1, that newer save data will be incompatible with earlier versions, and you might lose progress if you downgrade to v1.0.3- after playing v1.1. Make sure to back up your save file before attempting to play on older versions! Thank you!

-New characters:

* Chase Figure Granny (from the FRENEMIES Minifigures Series 1 blind bags)

* Mad Engine Granny (from a very unfortunate t-shirt)

-New skins:

* "Spider" skin for The Child of Slendrina (Five Days reward)

* "Spike Plate" skin for Bear Trap (Hotel Insanity reward; "Organic Trap" is now rewarded by Granny's House)

* "Mom Spider" skin for Slendrina's Mother (The Forgotten Ones reward)

-Added a music selector, letting you mix and match your favorite DVloper tracks to play during the nights

-Behavior changes:

* Grandpa will now miss his shot if you are under the table when he fires. Note that he will still won't leave unless the door is closed.

* Slendrina's Husband can now be stalled at the doors by pointing the flashlight at him. The sword is still needed to make him go away.

* Bob and Buck will generally spend less time at the doors before entering the office

* Frozen Granny thaws quicker; this affects all AI levels but is most noticeable on the lower ones.

* Gift Box now spawns additional gifts if Yellow Granny extends the night.

* Skeleton jumpscare now lasts for longer and gives less time to click its skull.

-Character design updates:

* New jumpscare and effects for Slendrina's "2014" skin.

* New audio for Slendrina's "Classic" skin.

* New music for The Child of Slendrina's "Nightmare" skin.

* Maniac 3's personality is now a bit more consistent. :)

* New features, level backgrounds, and alternate endings for Robot Hunt 2D

-Redesigned Endless mode:

* Power drains a lot more slowly.

* Characters now increase in difficulty twice as quickly.

* Robot Hunt 2D no longer auto-upgrades; instead, upgrades are earned with coins or gifts.

* New useful items; they can be purchased from the vending machine.

* More coin spawns to offset the price of the new content.

-Lots of polish for the cameras

* The HUD changes appearance when the cameras are pulled up

* Added names to the rooms

* More easter eggs

-All challenges now display a "Best Power" percentage on the custom menu after being cleared. Green runs galore

-Added "Very Low" quality level

-Added a new image effect in the options

-Tons of bug fixes across the entire game

-Updated credits

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