Bug fixes & changes:
The game is now mostly delta-timed (WOO)!
The game no longer starts fullscreen due to a bug where the game doesn't fullscreen right and causes confusion.
Cleaned up a bit of the code, the game should run a little better (I hope).
Fixed Acephalous instantly killing when he is not supposed to. (Happens you're holding down shift and then put down the monitor while you are not on the correct side of him).
Fixed Oswald's Silly mode office hitbox being unreasonable large.
Fixed an embarrassing bug where you are able to view the stars' description when you are not supposed to.
Fixed a layering issue where Acephalous is layered on top of PNMickey in the bathroom incorrectly, causing PNMickey to appear invisible in the bathroom when Acephalous is there.
Fixed Acephalous & Telephone having RNG in their kill timers. (I am so sorry that happened lol. Their move timers & kill timers both use the same alarm, and since I made them offset by a range of -10 or +10 frames for their move timers, their kill timers were also affected by this. I am so sorry y'all :()
Balancing/Changes:
Oswald:
He now has an enraged sprites for the office.
A hard to see figure, will start to appear more subtly on Oswald's start location the more he has moved, but never fully.
(Ridiculous mode) If he has moved 4 times, his sprite will subtly changed.
(Silly mode) Added a minor visual effect to him to make the entire sequence more epic xD.
(Silly mode) Regardless of his level, he will always have 200 HP.
(Silly mode) Cameras' damage increased from 25 --> 32.
(Silly mode) After defeating him, he will be stunned for 5 seconds, indicated by him flickering.
Disembodied:
Disembodied's kill timer increased. (Longer)
(Ridiculous mode) Disembodied's timer before actually boosting characters by full was made slower and made even slower if you are hiding under the desk.
Acephalous:
Acephalous' entering sound cue increased.
Acephalous now gives a visual cue to what side he will appear on before entering your office in the meat freezer (his eyes opening means he will appear in the middle).
(Silly Mode) He can only upside down or right-side up twice in a row.
PNMinnie:
Increase her voice volume a bit.
PNMinnie now shivers according to when she is about to enter the office.
She can still be faintly seen on offline cameras.
(Ridiculous mode) She is 99% visible on offline cameras, however, she will be covering the reconnection button (you can still click on it).
The Face:
The Face takes a bit longer to leave if you are using the desk against him.
The Face's warning cues are louder.
Suicide Mouse
Suicide Mouse is no longer triggered to flee until the static on his camera fully goes away (Is a bit finicky, but I tried).
Suicide Mouse's stall timer for moving into an offline camera increased.
Altered the volume for some of his locations to be more clear.
(Ridiculous mode) His first ever move is always the same.
Telephone:
Its screaming noise now properly loops until the call ends.
He now as an exclusive mode. It is found in the settings ;)
Henry:
(Ridiculous mode) He is more likely to choose offline cameras (there is a pattern).
(Silly mode) Secret :] (Doesn't affect his behavior whatsoever, don't worry)
Disembodied, Pluto, and Telephone Interactions:
Whenever you are dealing with one of them while another is also attacking, the one you are dealing with will stall the other(s).
Silly Oswald & Henry:
When you engage an enraged Oswald while the caller is still present, she will wait until you defeat Oswald as Henry is frozen off-camera during this ordeal
xD.
That is all! I hope y'all enjoy the update as I can now focus more on 2.0! P.S. This is a scheduled post, so if something went wrong, I'm going to be mad and angrily disintegrate
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