Game
Six Hours With Shapes: Retribution
6 months ago

Update v1.6.0


  • Animatronics:

    • Cubert

      • Movement Timer 4.5s --> 5s

      • Leave Timer: 3s --> 2.5s

    • Circe

      • Movement Timer 4s --> 3.5s

      • Leave Timer: 3s --> 2.5s

    • Octo

      • Movement Timer 6s --> 7.5s

      • Leave Timer: 4s --> 3.5s

    • Squire

      • Movement Timer 3s --> 8s

      • (For parity with others) Leave Timer: 1.5s

    • Soul Cubert

      • Movement Timer 4.5s --> 5s

      • Hour Aggression values have been changed:

        • [2:00] 0 > 2

        • [3:00] 2 > 4

        • [4:00] 4 > 6

        • [5:00] 6 > 7

      • Demanifesting from 0.2 / 100ms to 0.6 / 100ms

      • S.C. is now always atleast 1/4th visible at all times.

      • Additional spawn random condition 1/30 to 1/60.

    • Soul Circe has been completely reworked, new functionality is explained in the Custom Hour menu.

    • Trangle has been completely reworked, new functionality is explained in the Custom Hour menu.

    • Agnostophobia (Final Boss) has been completely rewritten, the boss fight changed, and many new things added.

  • Extras

    • Completely remade the entire extras menu.

    • Replaced the old jumpscares panel with a new "Jumpscare Player" with the ability to pause and play sound!

    • Fixed multiple bugs present in the old version.

  • Cutscenes

    • Cutscene dialog has been rewritten to make more sense and be more clear lore-wise.

    • Cutscene visuals have been slightly tweaked, and new ones have been created.

    • Cutscene system has been rewritten from scratch.

  • Endings:

    • The true ending has been slightly tweaked.

    • The clock ending has gotten additional content.

    • A new "ending" has been added!

  • Miscallaneous:

    • Settings data now also saves into the save file.

    • The toys in the office are now unlocked with achievements.

    • "A deal has been made." achievement has been added.

    • Flashlight:16s --> 24s of power, recharges 0.25/100ms quicker, decharges 0.02/100ms slower.

    • Sanity: You can now charge sanity up to 120% --> 200%

      Drain: 75% of Drain --> 50% of Drain [/s]

      Gain: 200% of Drain --> 250% of Drain [/s]

  • Bug Fixes:

    • Fixed buttons in the Main Menu, not properly returning to their original size when switching to settings (and vice versa).

    • Fixed the "Return" and "Proceed" buttons, in the custom hour menu being able to be clicked multiple times.

    • Fixed Squire being able to go to the same fuse that they already broke.

    • Fixed being able to charge flashlight without holding LMB.

    • Fixed Cubert & Circe being able to arrive at the same time.



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