Game
Kings of Ember
7 years ago

Update version 0.3.1


WOOOOOT! Another update has been worked into a release. This update is in preparation for finishing the default battle scene. After this, I will be able to start working on villages and quests and stores and experience.

Changelog

5d0ac64fb6a2c.png
  • Added a splash screen with my new logo on it.(as seen above)

  • Added a brick golem with a special attack.

  • Made it so Enemies have inventories so that they can have different weapon animations.

  • Added version text in the bottom left of the screen.

  • Changed the Goblin animation to no longer include a weapon and equipped him with a crude wooden club.

  • Added battle scene backgrounds that change depending on what tile the enemy is on/attacks from.

  • Added new battle-ground that changes depending on where you are attacking from/get attacked from.

  • Updated the enemy AI where they can now prioritize things and base targeting on distance and priority weight.

  • Added animation for projectiles for the enemy animations.

  • Added an equipped weapon box to the item menu to see what item you have equipped.

Technical things

  • Removed support for 32-bit devices (if you have a 32-bit device and you want to download my game put it in the comments, but right now it takes up too much space).

  • Fixed enemy animation where they would disappear but their weapons and other things wouldn’t.

  • Updated custom inspector for the enemy so that it is easier for me to work with.

  • Added art for villager’s heads (which includes everything except for the mouth for the villager’s head).

  • Added support for random generation of villagers.

That’s about it, I will be working towards making a village now, the first thing I will do is probably make a main menu, loading and saving, and quests for villagers.

-From the Unity Developer DrEthan.



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