WOOOOOT! Another update has been worked into a release. This update is in preparation for finishing the default battle scene. After this, I will be able to start working on villages and quests and stores and experience.
Changelog
Added a splash screen with my new logo on it.(as seen above)
Added a brick golem with a special attack.
Made it so Enemies have inventories so that they can have different weapon animations.
Added version text in the bottom left of the screen.
Changed the Goblin animation to no longer include a weapon and equipped him with a crude wooden club.
Added battle scene backgrounds that change depending on what tile the enemy is on/attacks from.
Added new battle-ground that changes depending on where you are attacking from/get attacked from.
Updated the enemy AI where they can now prioritize things and base targeting on distance and priority weight.
Added animation for projectiles for the enemy animations.
Added an equipped weapon box to the item menu to see what item you have equipped.
Technical things
Removed support for 32-bit devices (if you have a 32-bit device and you want to download my game put it in the comments, but right now it takes up too much space).
Fixed enemy animation where they would disappear but their weapons and other things wouldn’t.
Updated custom inspector for the enemy so that it is easier for me to work with.
Added art for villager’s heads (which includes everything except for the mouth for the villager’s head).
Added support for random generation of villagers.
That’s about it, I will be working towards making a village now, the first thing I will do is probably make a main menu, loading and saving, and quests for villagers.
-From the Unity Developer DrEthan.
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