Game
PelletEater
12 years ago

UPDATE version 1.1


Acting on some feedback I’ve recieved, I have uploaded an improved version of PelletEater for all platforms. This update has brought:

  • Sound (this is still being worked on, but something is better than nothing!)

  • More pellets!

  • Powerup pellets (I’m also looking to do some more work on this, but we’ve got a few things going now)

  • Better collision system where there shouldn’t be too many surprises coming from ghosts that you couldn’t see.

I’m still working on improving this game and bringing in some more features, and as usual any feedback, comments, ideas, suggestions etc. are more than welcome. Enjoy!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished work on the emotions of a new character for the tank universe

Update 2.627

New challenges & new effects!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc