Game
Faded Memories
11 years ago

Update! Version 1.6


Ok so, some changes were made and now we think the demo is pretty solid where it stands.

Basically, the first part is complete and probably won’t be getting any more changes, it’ll just get extended with more content.

Patch notes:

  • Changed a bit more of the decoration on some rooms;

  • Added interactions with most objects;

  • Changed the place of some items to not hint for the solution of a puzzle so easily;

  • Added a sound for when the barrels in the storage room move so the player isn’t too lost on that part;

  • Adapted the walkthrough for the current version of the game.

Also, you can check a video playthrough of the game here, of Ethan Rosss’s channel: https://www.youtube.com/watch?v=O9tpjjAUsYo



0 comments

Loading...

Next up

Have a good Boi

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

I worked so hard to get all four of them to the end safely, but then...

Szayel Aporro Granz - Bleach

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Among us_into Madness