Game
The Adventures of Crackhead Jack: Classic
8 years ago

Update vG110 - The Final Update (hopefully)


Hopefully this is really, truly the last update.
Changelog (there are a ton of spoilers in this changelog so beware):

“The Last Update Hopefully”

BUGS

  • Fixed a problem with swarm fights (eg. BOSS fight)

    • if you do too much damage, what would happen before is that both swarms of minions would spawn

      • A swarm would be skipped if you do too much damage

  • Fixed some out of order dialogue

  • Fixed a problem where Hardmode characters won’t learn Hardmode-exclusive skills

CHANGES

  • buffed Pepsiman

    • Accuracy is decreased to 90% (was 95%)

    • Evasion chance is increased to 50% (was 20%)

    • Now has a 40% chance of debuffing defense instead of 30%

    • Overall ATK stat is increased to 55 (was 45)

    • Overall DEF stat is increased to 40 (was 35)

    • Shekel payout reduced to 60 shekels (was 250)

    • Pepsiwash’s attack multiplier is now x2 (was x1.7)

    • Pepsislide now has a 60% chance of stunning

    • Pepsiboard now has a 50% chance of stunning (was 60%)

    • Pepsiboard’s attack multiplier is now x6.2 (was x6.3)

    • reduced HP to 1000 (was 1200)

  • nerfed Kool-Aid Man

    • Made it easier on early-game to avoid forcing players to grind

    • Special attack’s chance of happening is now 20% HP - 40% HP (was 0% - 40%)

    • Accuracy is reduced from 95% to 90%

    • Overall ATK stat is decreased from 30 to 25

    • Evasion chance is lowered to 1% (was 2%)

    • I’m not going to nerf the DEF stat. It’s been 1 since the first version

  • buffed Border Control

    • increased HP to 5250 (was 5000)

    • ATK increased to 65 (was 40)

    • DEF increased to 65 (was 50)

    • chances of using Rest are now 0-30% HP (was 0-25%)

    • now has a 30% chance of debuffing DEF

  • buffed/nerfed BOSS fight

    • BOSS’ ATK increased to 60 (was 55)

    • Minion Mk I’s ATK reduced to 50 (was 55)

    • Minion Mk II’s ATK reduced to 55 (was 60)

  • nerfed early game enemies

    • reduced XP payout of both Lesser Drunkard and Pitied Individual to 35 XP

      • was 55 XP

    • Accuracy of Pitied Individual reduced to 90% (was 95%)

    • ATK of Lesser Drunkard and Pitied Individual reduced to 8 and 7, respectively

      • was 13 and 10

    • ATK of Greater Drunkard and Cleaning Man reduced to 25 and 26

      • was 29 and 30

    • ATK of Crazy Pitied Individual reduced to 35 (was 40)

    • ATK of Lower Class Individual reduced to 25 (was 28)

  • reduced Frozen state’s turn count to 3-4 turns (was 3-5)

  • reduced Crackhead Discipline’s turn count to 4 turns (was 5)

    • made Crackhead Discipline a priority move

  • reduced Sleep state’s turn count to 1-2 turns (was 2-4)

  • changed Loogie’s starting level to 14 (regular) 12 (hardmode) (was 13 and 11)

  • added some content in previously locked houses

  • changed all interiors of Meth Mainland buildings to fit their exterior

  • new quest!

  • added some stuff to the Red Guild Orb quest

    • added two new enemies for the quest

      • Red Guild Crusader

      • Red Guild Mage

  • changed Hitler’s rewards

    • made it 100 shekels (instead of 50 shekels)

  • made Harmless Man’s explosion do actual damage on Hardmode

  • reduced the strength of all animation flashing so your eyes don’t blow up

  • some NPC changes

  • minor text fixes



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