Hopefully this is really, truly the last update.
Changelog (there are a ton of spoilers in this changelog so beware):
“The Last Update Hopefully”
BUGS
Fixed a problem with swarm fights (eg. BOSS fight)
if you do too much damage, what would happen before is that both swarms of minions would spawn
A swarm would be skipped if you do too much damage
Fixed some out of order dialogue
Fixed a problem where Hardmode characters won’t learn Hardmode-exclusive skills
CHANGES
buffed Pepsiman
Accuracy is decreased to 90% (was 95%)
Evasion chance is increased to 50% (was 20%)
Now has a 40% chance of debuffing defense instead of 30%
Overall ATK stat is increased to 55 (was 45)
Overall DEF stat is increased to 40 (was 35)
Shekel payout reduced to 60 shekels (was 250)
Pepsiwash’s attack multiplier is now x2 (was x1.7)
Pepsislide now has a 60% chance of stunning
Pepsiboard now has a 50% chance of stunning (was 60%)
Pepsiboard’s attack multiplier is now x6.2 (was x6.3)
reduced HP to 1000 (was 1200)
nerfed Kool-Aid Man
Made it easier on early-game to avoid forcing players to grind
Special attack’s chance of happening is now 20% HP - 40% HP (was 0% - 40%)
Accuracy is reduced from 95% to 90%
Overall ATK stat is decreased from 30 to 25
Evasion chance is lowered to 1% (was 2%)
I’m not going to nerf the DEF stat. It’s been 1 since the first version
buffed Border Control
increased HP to 5250 (was 5000)
ATK increased to 65 (was 40)
DEF increased to 65 (was 50)
chances of using Rest are now 0-30% HP (was 0-25%)
now has a 30% chance of debuffing DEF
buffed/nerfed BOSS fight
BOSS’ ATK increased to 60 (was 55)
Minion Mk I’s ATK reduced to 50 (was 55)
Minion Mk II’s ATK reduced to 55 (was 60)
nerfed early game enemies
reduced XP payout of both Lesser Drunkard and Pitied Individual to 35 XP
was 55 XP
Accuracy of Pitied Individual reduced to 90% (was 95%)
ATK of Lesser Drunkard and Pitied Individual reduced to 8 and 7, respectively
was 13 and 10
ATK of Greater Drunkard and Cleaning Man reduced to 25 and 26
was 29 and 30
ATK of Crazy Pitied Individual reduced to 35 (was 40)
ATK of Lower Class Individual reduced to 25 (was 28)
reduced Frozen state’s turn count to 3-4 turns (was 3-5)
reduced Crackhead Discipline’s turn count to 4 turns (was 5)
made Crackhead Discipline a priority move
reduced Sleep state’s turn count to 1-2 turns (was 2-4)
changed Loogie’s starting level to 14 (regular) 12 (hardmode) (was 13 and 11)
added some content in previously locked houses
changed all interiors of Meth Mainland buildings to fit their exterior
new quest!
added some stuff to the Red Guild Orb quest
added two new enemies for the quest
Red Guild Crusader
Red Guild Mage
changed Hitler’s rewards
made it 100 shekels (instead of 50 shekels)
made Harmless Man’s explosion do actual damage on Hardmode
reduced the strength of all animation flashing so your eyes don’t blow up
some NPC changes
minor text fixes
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