-Added force fields -Revised map -Balanced weapons. -Made the sniper rifle do more damage relative to how high on the enemy you hit. 1 hit kills are possible -Created a username system -Made guns have limited amo supplies -Increased the range of looking speed on joysticks. Eg, with a high sensitivity setting you can still make subtle adjustments to your direction now -Made it so you have to hold the swap button down for a small amount of time before picking up a new weapon -Made weapons disapear and respawn -Made it so players spawn away from enemies -Decreased the amount of health that enemy shards give you
Next up
Bandana Dee the Dream Friend
Have a good Boi
Runestones: from concept to in-game model🗿
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Szayel Aporro Granz - Bleach
Regional Bulbasaur. #Pokemon
2d lighting experiment
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
I remade my main character, what do you think? :)










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