-Added force fields -Revised map -Balanced weapons. -Made the sniper rifle do more damage relative to how high on the enemy you hit. 1 hit kills are possible -Created a username system -Made guns have limited amo supplies -Increased the range of looking speed on joysticks. Eg, with a high sensitivity setting you can still make subtle adjustments to your direction now -Made it so you have to hold the swap button down for a small amount of time before picking up a new weapon -Made weapons disapear and respawn -Made it so players spawn away from enemies -Decreased the amount of health that enemy shards give you
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
The whole squad is here!
Interested? Follow me!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
not the greatest house, but it's a house! :D
Only true badasses may pass! #conceptart #art #gamedesign
Double Rainbow!!!
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.










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