-Added force fields -Revised map -Balanced weapons. -Made the sniper rifle do more damage relative to how high on the enemy you hit. 1 hit kills are possible -Created a username system -Made guns have limited amo supplies -Increased the range of looking speed on joysticks. Eg, with a high sensitivity setting you can still make subtle adjustments to your direction now -Made it so you have to hold the swap button down for a small amount of time before picking up a new weapon -Made weapons disapear and respawn -Made it so players spawn away from enemies -Decreased the amount of health that enemy shards give you
Next up
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Update 2.627
New challenges & new effects!
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
ooh yes..
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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