-Added force fields -Revised map -Balanced weapons. -Made the sniper rifle do more damage relative to how high on the enemy you hit. 1 hit kills are possible -Created a username system -Made guns have limited amo supplies -Increased the range of looking speed on joysticks. Eg, with a high sensitivity setting you can still make subtle adjustments to your direction now -Made it so you have to hold the swap button down for a small amount of time before picking up a new weapon -Made weapons disapear and respawn -Made it so players spawn away from enemies -Decreased the amount of health that enemy shards give you
Next up
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
So here's the first of the zodiac signs i will make for the next weeks.
Update 2.627
New challenges & new effects!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Regional Bulbasaur. #Pokemon
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!










0 comments