Its been a while since I've posted about [Jellybean's PlayHouse] or now known as [A Week at Jellybean's]
so here is some sneek peeks at the game
Let's start with the art, finally I have found an artstyle that suits the game very well
[Old Desing]
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[New Desing]
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I feel very ashamed to admit this but the footage of "Gameplay" I showed, was actually scraped. It was very boring and had little to no gamplay, also because I wanted the gamplay to follow the new story a bit better
Anyways here is more scraped content
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I'm not really going to explain non of these pictures, just feel free to read them
For a long time I have been avoiding explaining the gameplay of [A Week at Jellybean's], so I'm gonna explain it very broadly, to be left into interpretation.
The game is a mix of day and night gamplay, were you attend to customers and kids in the day, and try to survive the night. The ammount of days/nights that the game has are 7 (hence the name change), this change was made because of the shop gimic, were after each night you can buy a set of items that will help you through out the night, along with upgrades, and decoration for your office. You get money by beating the day and night, doing a better preformance in the nights, you'll be rewarded more money.
Anyways this as far as the explenations go, here is something unrelated to this topic
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Well that concludes this article, I'm sorry I'm not posting anymore. I've been laser focused in getting [A Week at Jellybean's] done as soon as possible, just before school starts again. As always I can't thank ya'll enough for showing interest in my passion projects, and I'll try my best to make them as good as they can be.
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