Game
Attack of the Giant Mutant Lizard
5 years ago

Updated Controls, and Plans for the FUTURE!


Hey everyone!

People (more than one person, at least) have been asking me about the progress on this game, so I think it's time for another update.

I made a change to the way the first monster's tail is controlled by the mouse. Previously, its position was relative to the point where you first clicked when starting to control the tail. I originally did it that way so that on mobile devices, the claws would not be covered by your finger. The mobile version will still work that way, but now the PC version will have the tail follow the mouse cursor directly. Hopefully that's a bit more intuitive for everyone.

I also added some support for controllers, but some of the menus may still need you to use the mouse.

controls.png

I only tested with a XBOX 360 controller, so I don't know if others will work the same way. I still think it's easier to use the keyboard and mouse though. But for those who want to use a controller, the right joystick can be used instead of the mouse. I added a nifty crosshair so you can tell where you're aiming.

joystickcontrol-optimized2.gif

You can try the updated controls in the latest version of the demo.

One other new thing is that I enabled Unity's Cloud Diagnostics service, so I'll be able to see all the errors that I'll probably be too lazy to fix.


So what's next for this game?

Despite how short it is, I've been working on this game for a long time, and I can't wait to start working on a new game. But before I do that, I'm working on adding one more monster, and a new map to go with it.

This next one is a giant snake that is able to throw things with its head and swim underwater. That's where the new map comes in:

snake2-optimized.gif

Since snakes typically don't have legs, I'll need to think of some other attack moves for players to unlock. So far I have one attack.

This one:

snake1-optimized.gif

I've also made an addition to the wildlife.

bear2-optimized.gif
bear-optimized.gif

There's still a lot of work left to do on this though -- textures, AI, fish that stay in the water instead of floating through the air, etc.



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