6 months ago

Updated Emote System again.

Player Eating food effect change;

Default: Happy.

If food reduces a stat: Unhappy.

If food has a debuff: Angry!




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I think next I should do the Enchanter UI.

I never really did a proper one, just enough to to test the system out. Probably have to do a rework of that too... dang it X'D

but now? slep

Urmmm

Ok I lied, I kept working on it and added some basic particles.

It's not perfect,but I'm happy!

If I can figure out how to get more of a [SWOOSH] effect that would be cool...But now, I'm gonna go sleep. Take care everyone, please look after yourselves. 💚

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

URGH

Walked an hour to take part in Raid Hour, couldn't find the group...they seemed to teleport all over the place!?

Fought 3 Legendary caught 1

But at least I also caught a Shadow Cacnea (one of my favs!)

Also, new TCGPocket cards! Also evolved monkey

Joltober is here! Today's prompt is #Costume! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

I think this is the Crafting Menu redone? Unless I forgot something. Also no particles...

It defaults to auto selecting a stack based on your setting, but you can override if you have enough of an alternative.

Now I eat.

I think I'm done? This is all working as intended. Unless I've forgotten something? Meh, I need food. This will do for now! Next up, reworking the Crafting UI!

Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

Welp, I ended up working on the Save file system instead I got it updated to work with the Converter Devices update...but getting it to work with the NPC/Player changes is being difficult For some reason it's not applying the values >:/

Edit...wait it is?