Game
One Night at Freddy Fazbear's

5 months ago

Updated list of Differences and Features that differ from original FNAF 1 - One Night at Freddy Fazbear by @kazovsky



🟦 Differences Between One Night at Freddy Fazbear's and FNAF 1

  • The game features only one night, with a Hard Mode cheat unlockable. (No six-night structure or Custom Night.)

  • The experience is shorter overall, but significantly more difficult than the original.

  • Animatronics have beta-inspired redesigns, giving them a unique aesthetic separate from the official FNAF 1 designs.

  • All camera feeds are completely redesigned, with new visual elements and two additional camera locations not present in the original.

  • Cameras now offer a wider viewing angle and allow for manual control, giving the player more agency.

  • The office layout is wider and features snap turning to three directions — left, front, and right — rather than simple scrolling.

  • Doors and windows have been repositioned, altering how the player monitors entrances.

  • The game has its own standalone narrative, unrelated to the original FNAF lore.

  • A new Phone Guy character provides unique voiceovers and guidance.

  • Contains original Easter eggs and secrets, some of which tie into the new lore.

  • The kitchen camera is now functional, unlike in FNAF 1.

  • The Puppet makes an appearance as part of the active threat roster.

  • The Endoskeleton may become a functioning enemy — currently under consideration.

  • The single night lasts approximately 12 minutes, offering a more intense but compact experience.

  • Features new scare animations and updated jumpscares for multiple characters.

  • Every animatronic features tweaked AI and behavior patterns — notably Foxy and Freddy, who behave similarly to the original game but with more polished and expanded logic.

  • Golden Freddy has a much more important role in gameplay forcing the player change their strategy.

  • The AI structure is rebuilt from scratch but still echoes the logic of the original game.

  • Foxy’s jumpscare is now fullscreen, like all other animatronics.

  • The game includes a completely custom UI, with effects like power generator percentage.

  • Features an original main menu design.

  • Maintains the tense atmosphere and ambient style of the original, while adding its own identity through sound, visuals, and tone.

  • May or may not include a custom soundtrack (TBD).

  • Game features scripted events that can happen during the night which were not in the original game.

  • The only unlockable feature is Hard Mode via the save file; no further content unlocks are available (for now).


⛔ What One Night at Freddy Fazbear's Does Not Include:

  • No full week structure — only one single night.

  • No Custom Night mode.

  • No use of the original Phone Guy voice.

  • No 1:1 model copies of the original animatronics.

  • No retro-style mini-games.

  • No Extras menu.

  • No secret input codes or alternate menus.

  • No Halloween update or themed variants.

  • No cheats beyond the Hard Mode toggle.

  • Not intended to be as long as the original FNAF game.




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Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?

Maybe im onto something. New Brush, more pencil like texturing. I find it more pleasing, WIP Ur thoughts?

So for now i found out that it is better to separate my deeper works aside from main accounts mainly because it is just better to have two different communities separate rather than a mix of both. So i have an alter account for my Art i wont share here.

BNR-Office

Did some improvements. Still very far from what i wanna make in the future. have to practice more then.

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