Game
Escape the Underground
12 years ago

Updated significantly! (v1.0.1)


Even though there isn’t too much changed in this version, it definitely makes the game much better!

Added:

  • Subtitles to introduction (removed voice over, it was rather annoying)

  • Death counter

  • Feedback when the stompy thing hits you

  • Level starts when you press a key, instead of straight away

Fixed:

  • Checkpoint spawning in ground sometimes

  • Factory levels slightly more difficult

In the next version, I’ll be adding loads of cool stuff, including gamepad support, key configuration, difficulty levels (make it easier for noobs :P), easier to control, variable jumping, fancy menu backgrounds.

Thanks for playing! (and if you haven’t, what are you waiting for…? :D )



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game model🗿

Microsoft Windows XP Unprofessional (windows logo prototype)

Why walk when you can jump?

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

New Teasers!