Game
The Showtime Theatre

3 years ago

Updated Storage Room - Lighting has been changed to a more colder look. (Again, low quality due to stylistic choice.)




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QoL Post (3/3)

Final post of the day, this one for photos of QoL features, like:

- Expanded Settings Menu.

- Extras Menu small info text thingy.

- Updates on Bunker Down.

- Updates on Pizza Patrol. (Excuse the reused cabinet.)

Let me know what you think!

Little side-post, Nuclear Orange now has a page on ModDB! The legend BikerFromMiami is working on a Half-Life mod under this group! Check it out.

https://www.moddb.com/company/nuclear-orange

https://www.moddb.com/mods/half-life-sleep-deprived

(2/2) Juke is bit off on the cams due to the low res of the cameras for realism.

He looks all warped especially with the grainy effect I added so it's a bit hard to tell what he is atm.

I still think he's a cool addition though, lmk what y'all think.

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

(3/2 - Extra!) Juke's face mask sculpt I made, so proud of this.

Just know, Juke will be a background character that'll only make the occasional sound, but I hope he can still add more life to the secondary stage area.

Again, let me know what y'all think.

Here is a look at the new updated Spike's Ahoy logo! (done by @Foxxy_Games )

what do you guys think?

QoL Post (1/3)

Optimizing a lot of the game's scripts to make it run a lot better and improve load times, hopefully allowing it to run well on low-end devices.

Also, I'd like to post some QoL changes I've made recently. First, an updated loading screen.

QoL Post (2/3)

Another small QoL post, this time I'd like to show some Improved Office UI, including:

- Inspect text.

- Camera map location labels.

- Door cool-down meters.

Let me know how you think!

DECEMBER DAY 6: Toy Bonnie

Hello!

Been working on a leaderboard for Endless Mode, it'll let players compete for the longest survival time! I thought it would be good for both replay-ability & making the game feel less isolated.

It's still in-dev but, what do we all think so far?