Release video here:
https://www.youtube.com/watch?v=PY1zGKdRyR4
Patch Notes 10/25/14
- Fixed getting stuck between screen transitions.
- Fixed falling through spikes.
- Fixed Flipper Zombie commiting suicide.
Patch Notes 10/26/14
- Added some PipeMan sprites!
Patch Notes 10/29/14
- Added Dynamets!
Patch Notes 10/30/14
- Added Pickaxe Throwing Guys
- Organized my Workspace in program. (Easier to navigate.)
Patch Notes 11/02//14
(Bug Report by Luis Bull)
- Withermans Beams are no longer fired when he is inside walls.
- Withermans Attacks no longer just disappear when they hit the ground, they fade away.
- Shield Attacks can no longer be insta killed from the front by a charge shot. Must hit the back!
(Normal Updates)
- You can now defeat PipeMan
- You can now defeat VineMan
- You can select PipeMan and VineMan in stage select. (They don’t fight back, but this is set up for later.)
- All bosses except for Gear Man, have at least a small stage and boss fight, whether or not they fight back.
Patch Notes 11/03/14
- Made Stage Select the right size.
- Megaman now looks towards the cursor.
- All bosses are fightable and killable.
- All 8 bosses have at least a room.
Patch Notes 11/13/14
- Working towards a better demo!
- Megaman is now locked in place until boss intro is over.
- Megaman no longer has access to all weapons at all times.
- Megaman’s slide works a bit better.
- The Boss door now remains the correct color.
- All bosses have a name intro, not all implemented.
- Secret undercover demo framework. (Making it easier to release builds.)
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