Game
Megaman Echo (Alpha Build 3D)
10 years ago

Updated to Alpha Build 2!


Release video here:
https://www.youtube.com/watch?v=PY1zGKdRyR4

Patch Notes 10/25/14

- Fixed getting stuck between screen transitions.

- Fixed falling through spikes.

- Fixed Flipper Zombie commiting suicide.


Patch Notes 10/26/14

- Added some PipeMan sprites!


Patch Notes 10/29/14

- Added Dynamets!


Patch Notes 10/30/14

- Added Pickaxe Throwing Guys

- Organized my Workspace in program. (Easier to navigate.)


Patch Notes 11/02//14

(Bug Report by Luis Bull)

- Withermans Beams are no longer fired when he is inside walls.

- Withermans Attacks no longer just disappear when they hit the ground, they fade away.

- Shield Attacks can no longer be insta killed from the front by a charge shot. Must hit the back!

(Normal Updates)

- You can now defeat PipeMan

- You can now defeat VineMan

- You can select PipeMan and VineMan in stage select. (They don’t fight back, but this is set up for later.)

- All bosses except for Gear Man, have at least a small stage and boss fight, whether or not they fight back.


Patch Notes 11/03/14

- Made Stage Select the right size.

- Megaman now looks towards the cursor.

- All bosses are fightable and killable.

- All 8 bosses have at least a room.


Patch Notes 11/13/14

- Working towards a better demo!

- Megaman is now locked in place until boss intro is over.

- Megaman no longer has access to all weapons at all times.

- Megaman’s slide works a bit better.

- The Boss door now remains the correct color.

- All bosses have a name intro, not all implemented.

- Secret undercover demo framework. (Making it easier to release builds.)



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