Game
MOONHEIST
4 years ago

updated to v1.1

- p2 controls changed and made more clear/accessible

- players now explode on death

- added title screen sfx

- increased star pickup sfx volume

- slightly reduced music volume




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Showing off some gameplay. The game is in a pretty early stage but the core mechanics are there, most notably the fancy-shmancy dagger teleportation stuff. i still need to make a GUI, and some enemies could use some balancing + better spritework, i think.

playing around with a level 200 boss ufo in Moonheist. i dont think its realistically possible to even reach this level, but i wanted to see what might happen had you gotten that far anyway.

art comission.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname