Next up
Finished first pass for the new room. Converts "Grain" into "Rations".
Hi! A brief update:
1 - Main Menu UI update. It’s now prettier.
2 - Added new room “Quest” markers.
3 - Start / End Night transitions added.
4 - Added creepy borders when the Lighthouse is Off.
Updated visuals for the background environment. What do you think?
And now there is fish in space.
And now in color.
Hi! Another brief update:
Added a localization system. Polish and Spanish are now available; more to come. Fair warning - the translations are currently Google Translate, so some lines might be a bit wonky. Do let me know If something needs to be fixed.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










0 comments