Game
The Last Lighthouse


6 days ago

Updates:

1 - Added Rations Room.

2 - Improved ships models.

3 -Extending game progression.

4 - Still looking for a Publisher




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And now there is fish in space.

And now in color.

Hi! Another brief update:

Added a localization system. Polish and Spanish are now available; more to come.  Fair warning - the translations are currently Google Translate, so some lines might be a bit wonky. Do let me know If something needs to be fixed. 

Hi! A brief update:

1 - Main Menu UI update. It’s now prettier.

2 - Added new room “Quest” markers.

3 - Start / End Night transitions added.

4 - Added creepy borders when the Lighthouse is Off.

Finished first pass for the new room. Converts "Grain" into "Rations".

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?