So, I’m scrapping this game in its current form. Sad news, I know, but I’m currently working on another version of this game. It will be in glorious 3D, I just got a copy of unreal engine, which should make my life a lot easier. So, I need suggestions for some things I should do for this game. Such as UI, should I make a health bar, or should I have it on Ryuko? (as in her kamui gets redder and redder) I’m also trying to figure out how the inventory system will work. Any and all suggestions are welcome.
Next up
Runestones: from concept to in-game model🗿
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Demonstration of the spells and their effects :)!
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
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