Game
Fables of Talumos
8 years ago

Updates - March 26, 2018


-Stopped animations from playing while a text box is open.

-Stopped any movement due to dodging while a textbox is open.

-Stopped players from being able to dodge through save shrines.

-Fixed a particularly annoying bug where the inventory wouldn’t open after the player had “Continue’d” from the in-game menu screen (this also lead to being un-killable, which isn’t any fun :P)



0 comments

Loading...

Next up

Not now, I've got a train...to- !!! Nevermind...I guess I don't. :P I'm getting some of the basics ready to show off for a #Kickstarter campaign in mid-December! Self-inflicted crunch time! More details to come on Twitter: @Cheesemaster_Pr

Bandana Dee the Dream Friend

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Fan art for Foolish I'm feeling kinda better so I drew this

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?