Game
Fables of Talumos
8 years ago

Updates - March 26, 2018


-Stopped animations from playing while a text box is open.

-Stopped any movement due to dodging while a textbox is open.

-Stopped players from being able to dodge through save shrines.

-Fixed a particularly annoying bug where the inventory wouldn’t open after the player had “Continue’d” from the in-game menu screen (this also lead to being un-killable, which isn’t any fun :P)



0 comments

Loading...

Next up

Not now, I've got a train...to- !!! Nevermind...I guess I don't. :P I'm getting some of the basics ready to show off for a #Kickstarter campaign in mid-December! Self-inflicted crunch time! More details to come on Twitter: @Cheesemaster_Pr

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Successful landing

#screenshotsaturday

"Our work is never over" they said.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Cash Banooca

not the greatest house, but it's a house! :D