Game
Fables of Talumos
8 years ago

Updates - March 26, 2018


-Stopped animations from playing while a text box is open.

-Stopped any movement due to dodging while a textbox is open.

-Stopped players from being able to dodge through save shrines.

-Fixed a particularly annoying bug where the inventory wouldn’t open after the player had “Continue’d” from the in-game menu screen (this also lead to being un-killable, which isn’t any fun :P)



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Not now, I've got a train...to- !!! Nevermind...I guess I don't. :P I'm getting some of the basics ready to show off for a #Kickstarter campaign in mid-December! Self-inflicted crunch time! More details to come on Twitter: @Cheesemaster_Pr

art comission.

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Path of Kami: The Evolution of the Lore

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿