Game
Fables of Talumos
8 years ago

Updates - March 26, 2018


-Stopped animations from playing while a text box is open.

-Stopped any movement due to dodging while a textbox is open.

-Stopped players from being able to dodge through save shrines.

-Fixed a particularly annoying bug where the inventory wouldn’t open after the player had “Continue’d” from the in-game menu screen (this also lead to being un-killable, which isn’t any fun :P)



0 comments

Loading...

Next up

Not now, I've got a train...to- !!! Nevermind...I guess I don't. :P I'm getting some of the basics ready to show off for a #Kickstarter campaign in mid-December! Self-inflicted crunch time! More details to come on Twitter: @Cheesemaster_Pr

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.