Game
Suddenly, Thousands
11 years ago

Updates to Suddenly, Thousands: bug fixes


Thanks to the feedback, I was able to fix a few bugs in Suddenly, Thousands. They are:

  1. Changed back the method to detect whether characters can be recruited or not. In a past update, the vertical distance was ignored, but it’s brought back in again after breaking level 11.

  2. Fixed the magenta switches in level 11 and 12 not correctly opening the door upon the first trigger. In level 11, this could trap your character at the top of the level.

  3. Fixed the recruitment radius projector from rotating with the camera.

  4. Shifted the switch and the last obtainable character in level 5, making it difficult to recruit the character.



2 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

art comission.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Showing off player 2 😎

What do you think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Colorful Fox

Happy Late Easter!