Game
The ruins of Riddoh
9 years ago

Upgraded version of the game!


Our little success has made us decided to publish an upgraded version with widescreen support, which includes some graphic improvements and the entire history of Riddoh which we initially couldn’t include, given the time constraint.

The improved version has been recompiled with Visionaire Studio 5, the Game Engine we currently use for the development of ANAMEDIA.

https://similiaworld.wixsite.com/similia



5 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

2d lighting experiment