9 months ago

Urgh at some point I need to rework how the Building lists work. I've got Walls/Doors/Roof/Fences all in the same array, which is fine for now, but If I keep adding new ones they need to be in their own arrays.


That'll also help with the House menu for changing Wall types etc. Right now I'm clamping the value when you cycle so you don't turn the walls into doors X'D

I also need to do a rework of the Rug system for Houses. Right now you select a location then you can cycle through the rugs, but it's probably better if you select on first then choose the location? That means a full rework of it. The reason it's done this way is because of how the data is stored, it's a grid, which makes it really easy to just draw them onto the floor of the house. Also must fix how they move if you adjust the House size by the left/top walls...

monstisla2050.gif

Maybe if I change it to a list? That would actually be quicker for the draw, since it's not checking every square, but that makes changing them slower since it has to run down the list looking for the coordinates. Maybe a combination of the two like I do with Snow? Hmm. Need to ponder this a bit.



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Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.

Also added Shells and Glass Bottles.

I now have Magic!

kinda.

Hmm, trying particles with my magic system. I don't think they really work with the Static Shocks spell.

Also adding a lighting effect, but it doesn't apply to the particles.

I tried, but the offset isn't updated Hmm.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!

Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!

Will do tile variants like I have for Grassland, but I'd like objects to interact with too.