7 months ago

Urgh at some point I need to rework how the Building lists work. I've got Walls/Doors/Roof/Fences all in the same array, which is fine for now, but If I keep adding new ones they need to be in their own arrays.


That'll also help with the House menu for changing Wall types etc. Right now I'm clamping the value when you cycle so you don't turn the walls into doors X'D

I also need to do a rework of the Rug system for Houses. Right now you select a location then you can cycle through the rugs, but it's probably better if you select on first then choose the location? That means a full rework of it. The reason it's done this way is because of how the data is stored, it's a grid, which makes it really easy to just draw them onto the floor of the house. Also must fix how they move if you adjust the House size by the left/top walls...

monstisla2050.gif

Maybe if I change it to a list? That would actually be quicker for the draw, since it's not checking every square, but that makes changing them slower since it has to run down the list looking for the coordinates. Maybe a combination of the two like I do with Snow? Hmm. Need to ponder this a bit.



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Hmm, particles make it look better, though I need to adjust the alpha value. I think I need to set a delay for buildings so they happen on the landing not at creation

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Happy (late) Sunday everyone! I hope you're all doing well! Got my Minecarts working right!

Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.

YUP! That's all working great! Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point. Also Button Menu needs updated to current style.

Now, slep.

#gameMaker

IT'S FINALLY HERE!

I think that's all sorted. Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.