Weapon IDs have been added!
Weapon IDs allow different weapons to have different attack features and animations tied to them.
Attack Animations have been added, allowing you to have unique visuals for your weapons.
To add an Attack animation you need to first create the animation in the Attack Animation sprite.
For the attack animation to display, you need to:
Give the animation itself an ID, using the already present ID checking code used for all animations only changing the text at the end of the = sign.
Add a Weapon ID with your animation or change an already existing Weapon ID Animation to your new one.
Here is a list of all current Weapon Animations:
Slice
Fist
Shoes
Book
Pan
Gun
Weapon types allow you to add unique weapons to your game.
To add simple weapons that closely mimic Undertale's weapons, you can use one of the already present mechanics.
These are:
S (Standard, One Bar)
Mash (The Tough Glove Mashing attack)
*Any Number* (Creates that many Bars)
These weapons also have numbers determining how fast they reach the attack fail point. (Mash is the only exception with the number determining how much mashing time the player has.)
All items now have an additional Weapon Number list. Items use the Weapon Number list to know which Weapon ID to check.
Here is a list of all Weapon IDs:
Weapon ID: 1 (Single Bar, 1.5 seconds to fail point, Slice animation)
Weapon ID: 2 (Mashing, 6-second timer, Fist animation)
Weapon ID: 3 (3 Bars, 1 second to fail point, Shoes animation)
Weapon ID: 4 (2 Bars, 1 second to fail point, Book animation)
Weapon ID: 5 (4 Bars, 1 second to fail point, Pan animation)
Weapon ID: 6 (4 Bars, 0.75 seconds to fail point, Gun animation)
More Items have been added.
All Snowdin Items have been added to the engine.
These are their Item IDs:
15 - Tough Glove
16 - Manly Bandanna
17 - Snowman Piece
18 - Nice Cream (Only 1 use text.)
19 - Puppydough Icecream
20 - Bisicle (Replaced with Unisicle when used.)
21 - Unisicle (Uses Non Serious Name.)
22 - Cinnamon Bunny
Tweaks and Changes
There were some changes and tweaks made to how things work.
Green Soul Shield Rotation has been tweaked to be less awkward when going from the down rotation to the right rotation.
Increased the player's movement animation speed.
Bug Fixes
Only one bug was found and fixed.
Incorrect text on calling Enemy2 while Enemy2 is killed.
Enjoy the update :)
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