Game
ROBOLAND
7 years ago

v.0.0.2 Devlog


Roboland v.1.0.1 Here’s what I added/fixed.

  • Added Roboland Main Menu Video to Main Menu

  • Added Roboland Logo to Main Menu

  • Added Roboland Logo to Loading Screen

  • Fixed Loading Screen Still Showing player HUD on exit

  • Added New Water UI

  • Added Water Depleation Overtime

  • Added Health Depleation when Water reaches 0

  • Added Save Game Button to Pause Menu

  • Added Quit Game to Pause Menu (Quits out of the entire game)

  • Changed Main Menu v1.0.0 text to v1.0.0.1

  • Fixed Water Textures

  • Water drains every 30 seconds unless game is paused

  • Health drains every 30 seconds if Water is at 0

  • Added Death Screen

  • Added Ambient Sounds

  • Added Water Physics

  • Added Water Post Processing

  • Added Graphics Option Box

  • Added Shadow, Texture and Post Processing Quality Options varying from Low to Epic

  • Moved “Apply” button in Options Menu under the Resolution Option Box for now to avoid confusion

  • Added Water Refill Mechanic (Head towards some water and refill your tank)

  • Added Press To Refill Tooltip when near water

  • Health Regeneration if water is above 0 and health is below 1

  • Added NOVAVERSE logo movie on startup



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Regional Bulbasaur. #Pokemon

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Path of Kami, running around the shrine area