Game
Micromobiles
9 years ago

V.2!


Improved the demo!
-Fixed traction
-Added New area
+Three Runways for jumps
+New track with two bridges
+Very High-up area and accessible bounce pad from top.
-Completly re-programed camera
-Got rid of Ice (It did nothing)
-Improved ramps (you can get to the top of the huge plateau)
v.2 is the primary build, so click any download button on the main page to get your new copy.

I will try to get a new Demo out by Sunday each week.



0 comments

Loading...

Next up

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

An infected room from the second part of Cybel ! Are you up for some cleansing?

Explosive domino effect

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc