Next up
Hey guys, for the people who know how to deal with their save files, there's an unstable build of the game I just released that needs some playtesting. It has a lot of bugfixes, but I just wanna see if saving works without as much issues.
New badge notifications based off Ridiculously Bad Doors and Phantomverse Recoded
only 1 minute done out of 11 minutes tho its not guaranteed to release
"I never saw anything disappear, and nobody died. You're lying, Error. This is why all the gods left this multiverse."
Baiburg's full chart (as well as custom poses) has been made, and about 3:20 of the song is finished.
Delugent Redesign.. The demo is very close to being finished, so thank you all for staying interested in this game despite the slow progress during its creation. The game will release before new years but may only be online instead of a download.
Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff
Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)
THIS is why playtesting is important
Oh yea, about hardmode, its ACTUALLY kinda retro, there's some ancient ball knowledge spread through-out the game... the game's probably gonna get this far somewhere in 2026 idk














4 comments