-Dialog imperfection with Candi at the treasure chest.
-Succesfully connecting with Reginleif's "Roundhouse Swing" would have caused a math error and likely crash ("b/mhp" in formula instead of the correct "b.mhp").
-Ixion's "Ice Breath" had the element set to "Fire"...irrelevant since no enemy has any +/- to either as of yet, but still a groaner.
-"Blade: Retsu" was supposed to be 2 hits...only had it set for 1.
-"Blade: Ku" was suppsed to be 5 hits...only had it set for 1...but NOBODY leveled Atlantis to 25 to unlock that, right?
-"Tachi: Enpi" was supposed to be 2 hits...
-All Skills/Abilities/Magic now have descriptions...I think...
-All current weapons and items have descriptions.
-Bottom row of variables on the save screen removed...forgot those were even displayed.
-JP gained not being displayed after battle...fixed by reordering plugins.
-JP not displayed on main menu...can't figure this one out.
-Other unmentioned typos...there will always be typos...
-Standard attacks used to be based on (a.atk - b.def), but are now based on ((a.atk/2)*((a.atk)/(b.def)))...best explanation to me is that half your attack is your base damage, which goes up/down by your attack vs enemy defense.
--While this means less damage gained for every point of attack...it also means you won't hit for 0 if you're underleveled/underequipped/a mage...and mages won't get slaughtered by stray hits at higher level, while tanks won't be able to become impervious to damage.
--Bows use a.agi/2 for base damage, but still use a.atk/b.def for ratio.
--Staff/Glove/Knuckles now have their damage split between their 2 hits...a.atk/4 instead of /2.
--Wand uses a.mat/4 for base damage (because Franseska is a Beast with /2) and a.mat/b.mdf for ratio.
--Defense ignoring attacks (daggers and select TP skills) no longer suffer from reduced damage, rather they simply drop the ratio portion.
--Basis for TP skills remains a damage modifier of (TP cost/5)...meaning 2x at 10TP, 5x at 25TP, 10x at 50TP, and 20x at 100TP (many skills accomplish this through multiple hits).
-Magic changed in similar fashion.
-Minimum roll to hit has been reduced from a 6 to a 4 (translation: base hit rate bumped from 75% to 85%).
-JP per enemy default lowered to 10 and controlled to equal enemy's level on...any enemy I don't forget it on.
-JP per action raised from 1 to 2.
-Assault Rifles can now be equipped by the Warrior, Treasure Hunter, and Bard classes.
--Previously only Candi could use assault rifles...now Ganymede, Wisp, and Alonso can as well.
-Shotguns can now be equipped by the Warrior, Siren, and Nymph (previously inaccessible) classes.
--Previously only Candi could use shotguns...now Ganymede and Claire can as well.
-"Revival" moved to Skills (from Magic)
Sounds (I have sound again!) :
-Default battle music pitch lowered from 100% to 90%
-Several sounds accompanying custom animations have had their pitches lowered as well.
-Music in the character selection room has been changed.
New Playable Classes (via princesses)
-Soldier (Asena/Amy)
-Rocketeer (Audry)
-Lancer (Ashley)
-Nymph (Amethyst/Azure)
-Biker (Yin)
-Medic (Olivia/Iris)
-Necromancer (Angelica)
0 comments