Game
20 Sides of Random
6 years ago

v0.0.3 - Tutorial Phase 3 - Profit!

Couldn't resist.

New stuff is a little under-tested, but I had to get this up before anyone else downloaded...this is important...saves are BROKEN by this update.

Plugin that I had no need for giving fits...see below.


New content:

-3rd party member and his/her pals go on an ill-fated adventure.

--Mainly a way to catch the new member's level up...but also provides a preview of other classes/characters.

--Only tested a couple variants all the way through...but with so much being near-identical...I doubt anything worse than a wrong speaking picture will pop up.

--I DID throughly test the labyrinth...is it NOT possible to get stuck (though it may feel like it).

Bugs:

-Zelda's subclass was incorrectly set to class 49 instead of class 48...actually noticed that in play testing BEFORE releasing 0.0.2, but neglected to fix it.

--The "Princess Guard" common event that keeps the protective states on your "princess" will now correct this for old saves (as well as removing the states under the qualifying conditions instead of just applying them...just in case).

-Lucy's battle start barrier points was set to (a.def+a.mdf)*2...that's double the sum of defense and magic defense...pretty sure it that "*" was supposed to be a "/"...making it the average of defense and magic defense.

-Sapphire's special was the only one lacking a description.

-Franseska's "Guide" special will now be changed after a certain point (spoilers, ya know).

-Every single chest (except for the 1st one) had the wrong image selected on page 2...facing down (fully closed) instead of facing up (fully open)...this would not appear immediately after opening, only after leaving the map and returning (visual only bug...but sloppy work).

Organization:

-Princess Guard common event now sets a variable to your princess's actor number and uses that to target the Princess Guard states rather than hitting the whole party.

--While the "setting variable" section adds complexity to this event, removing the need for all non-princesses to be immune to 5 states cleans up the actor pages and opens the possibility of reusing those states later.

-Maps renamed...thankfully RPG Maker doesn't care what the map is named, only its map ID...none of which changed.

-Deleted "ItemCore" plugin...not taking advantage of upgradable items...and it's messing up EVERYTHING else...back and forth between random variance even when set to 0 and stripping everybody...not worth it...old saves are BROKEN (crash when you open equip screen, probably from trying to read item IDs that don't exist anymore).

Adjustments:

-Enchanter now learns "Barrier 1" at level 1.

-Formula for direct healing of "Barrier 1/2/3" changed (heals more).

-Formula for direct healing of "2nd Aid" changed (heals more).

--"2nd Aid+" and "2nd Aid++" changed slightly (target's defense factor increased)

-Dancer now learns "Healing Waltz 1" at level 1.

--1st Franseska-Jade conversation altered to suit.

-White Mage, Black Mage, Summoner, Siren, Scholar, Necromancer, and Geomancer now have a reduced target rate (80%).

-Amy's "Codename : Target" special has been reduced to 4x target rate and guard potency raised to 3x.

-Slew of other details I'm too ill to bother notating...



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