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14
Game
Fire Team
2 years ago

v0.0.4a

*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*

updates in article and disclaimer on some update features

everything can change, nothing is final


i may have debuffed the accuracy of the bandits so i dont keep dying lol

Update v0.0.4 alpha:

i think like 2 bug fixes

[1] ray to obb collision (doesnt work for the bandits yet)

[1.a] semi working capsule to obb collision

[2] sliding, sprinting

[2.a] major animation improvements

[2.b] free look

[2.c] smooth leaning

[2.d] jam, jam fixing, jam quick fix (to be finished, this is early)

[3] everything is now linked to a delta time feature that scales with frames

[4] Added micromovements that increase with how long the player fires



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Im starting on the 3d weapon models now, ive got a good base framework for the terrain

credit to @ringneck333 for alot of the assets and the tarkov hud

it took me like 6 tries to beat my own game

pls read updates below

updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>

(please skip to 1:30)

OCTOBER 13 2026

I "borrowed" the tree from Hvitskog but it's only a placeholder for an atmosphere update im doing.

Blood splatter added

NATO Bandit can now fire projectiles that also have full bullet FX fidelity

A new raycast type added

sound+

much more but no space :(

SGI-STRIKE REMASTERED - WEAPON DEMO

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

First Shockwave 2 project ever has been remade.

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster