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14
Game
Fire Team
2 years ago

v0.0.4a

*game is running funnier than usual due to the load on my pc, it is mitigated with delta time but that means less frames*

updates in article and disclaimer on some update features

everything can change, nothing is final


i may have debuffed the accuracy of the bandits so i dont keep dying lol

Update v0.0.4 alpha:

i think like 2 bug fixes

[1] ray to obb collision (doesnt work for the bandits yet)

[1.a] semi working capsule to obb collision

[2] sliding, sprinting

[2.a] major animation improvements

[2.b] free look

[2.c] smooth leaning

[2.d] jam, jam fixing, jam quick fix (to be finished, this is early)

[3] everything is now linked to a delta time feature that scales with frames

[4] Added micromovements that increase with how long the player fires



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Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

New terrain engine for an upcoming 3d fps game

v0.0.3a

AI does not have any movement behavior yet

thanks to Activision for all the death sounds

the AI can die from shooting each other too

v0.1.0a will be the first major update, coming out next post, 2 weeks (these are smol updates)

OCTOBER 13 2026

Tachyon 3 s̸̛̪̲͚͕͎͂̈́̀ ̸̣̜̟͍͖̬̱͍̹͉̍̈́͆̈̃̈̋͗͠n̵̛̺͙̖̊̿́̕̕ ̵̢̼̪̂̀̿̎ẻ̴̳͔͕̪̗̩̼̞́̄͝ ̷̭̄̂͐͐̐͘a̶̧̧̲̞͔͎̤̝̖̘͊̽̈̈́̾̅̕͠ ̶̡̢͚͕̹͙͍̳͉̼̈́k̵̡̨̧̹̰̥̞͍͒̄͑̓̍ ̴̧̠̺̞̪̻͇̜̘̈́̄͋̂̃͒p̵̰̙̠̃̀͐͆̊̑̈͂͗̕ ̶͖̖̮͕́̃̕e̷͖͙̫̖̝̋͠ͅ ̷̬̤̗̭͈̹͎̻̼͆̓͝͝ͅą̸̨͖̺̼̼̣̠͖̍̓́̎̋̈͜ ̶̢̦͉̂̅̈́̅̑̓͑̊k̶̯̻̱̀

SGI-STRIKE REMASTERED - WEAPON DEMO

Im starting on the 3d weapon models now, ive got a good base framework for the terrain

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

First Shockwave 2 project ever has been remade.