Game
The Black Dawn
12 days ago

v0.00011 Combat Update


New content:

  • Redesigned the main menu.

  • Added visual feedback for menu button presses.

  • Smoothed out the visual effects for health/mana reduction and experience gain.

  • Player Code Overhaul:

    1. More responsive controls (WASD & Shift).

    2. Redesigned combat: hits feel more impactful, and every 5th consecutive hit pushes enemies back.

    3. Improved hit reactions (impact) on the player and tuned player attributes.

  • Added new enemy animations: Idle, attack, stun, walk, run, block, parry, ragdoll, and death.

  • New Enemy AI:

    1. Detection: Line-of-sight fills a detection meter. If filled completely, or if the player gets too close, the enemy aggros.

    2. Facing: The enemy tracks the player and turns accordingly (currently left and right only).

    3. Movement: The enemy walks slowly when close to the player and speeds up if the distance increases.

    4. Attacking: Enemies attack when in range. Normal hits deal minor damage, while every 5th attack knocks the player back.

    5. Ragdoll: Specific abilities can now interrupt enemy actions and trigger a ragdoll state.

    6. Blocking: Enemies can raise a shield when attacked, reducing incoming damage.

    7. Parrying: Enemies can parry player attacks, stunning the player and opening them up to a counterattack.

  • Major optimization improvements.

  • Various code refactoring to speed up future development.

Bug Fixes:

  • Fixed a crash when picking up an item after re-entering a room.

  • Fixed a crash when exiting the skill menu.

  • Fixed a bug that spawned two player instances after loading a save.

  • Fixed a bug that opened a broken dialogue box displaying "0" when trying to save.

  • Fixed a crash when clicking "Play" or "Continue".

  • Fixed a crash that occurred upon killing an enemy.



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Update v.0.00010

v0.00012 Visual Update