Game
TERMINUS

5 years ago

v0.1.3 - Update, thank you and BREAKING CHANGE


Hey peeps! I hope you're having a great day and that you're taking good care of yourselves.
Firstly, I'd like to thank AlphaBetaGamera for promoting and reviewing this project. We greatly appreciate it; the downloads went from 1 per week to 100 per day.

Secondly, this update was supposed to arrive sooner but a Windows Update (or SOMETHING) corrupted my files on the HDD, including the Terminus (scenes, rooms, events, enemies, cutscenes were destroyed The 8mb demo level was turned into 4kb file). Therefore, I spent a few days this week not sleeping in order to restore/recreate the demo as close as possible with the new stuff as well. I wasn't able to restore the event/interactable seeds which makes this a breaking change: We do not recommend using your old (v0.1.2 and prior) save files; you'll be able to load into the rooms correctly but there's a chance you could soft-lock yourself out of finishing puzzles. It is recommended to start v0.1.3 fresh.


With that said, here's a changelog of v0.1.3 in case you're interested what's new compared to v0.1.2:

  • Added original voice acting (special thanks to Alkemical)

  • Added a SH2/SH3 status display for when you switch UI SFX to SH2

  • Added a new feature to hard action difficulty: saving is now consumable (think of it as Ink Ribbons from Resident Evil)

  • Added a note in the starting room that will let people know about their main objective for the demo

  • Added another achievement

  • Added a new title image (that is readable now)

  • Equipped weapon will now always display the current amount

  • Tweaked some enemy spawning, some enemy balancing and enemy code optimization

  • Improved melee combat --> You can now turn when attacking

  • Improved steel pipe damage --> Heavy attack is x1.5 stronger

  • When your health is low, the main character will breathe as if tired

  • Fixed and changed the [total item count] which should hopefully now give the correct amount display (for the most part, because the final max item count was set before we had to recreate the entire demo)

  • Fixed some messages in the extra rooms playing all the text at once

  • Fixed axe swinging animation values (stamina wasn't being  applied to it)

  • Fixed attack animation bugs when moving around

  • Fixed achievements, they should now unlock regardless of being logged into GameJolt

  • Fixed score bug that punished you for doing a melee-only  run. Now, if you do a melee-only run, you'll gain 50 pts.  Same goes for doing a pacifist run, you'll get rewarded  with 80 points. (1 point = 1 little star, 10 points = 1 big star)

  • Fixed camera collision, it shouldn't go into the void for no reason, I hope. In addition to that, some camera positions have been changed and some cameras have a field of view changes (for that cool cinematic effect or whatever)

  • Fixed most of the audio popping/clicking

  • Fixed the barrel texture, it uses a new original one

  • Fixed not being able to run into some wire meshes

  • Fixed aiming from [X] weapon at close range not guaranteeing a hit

  • Fixed first part of the hydrophore puzzle having  inverted solution

  • Fixed save after clock puzzle

  • Changed the result screen BGM

  • Changed handgun description (removed "Glock" because it  wasn't one to begin with and also to avoid a potential lawsuit)

I really really hope you enjoy the update and the demo itself. It means a lot to see people play our games. Have fun all, cheers!

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