Hey peeps! I hope you're having a great day and that you're taking good care of yourselves.
Firstly, I'd like to thank AlphaBetaGamera for promoting and reviewing this project. We greatly appreciate it; the downloads went from 1 per week to 100 per day.
Secondly, this update was supposed to arrive sooner but a Windows Update (or SOMETHING) corrupted my files on the HDD, including the Terminus (scenes, rooms, events, enemies, cutscenes were destroyed The 8mb demo level was turned into 4kb file). Therefore, I spent a few days this week not sleeping in order to restore/recreate the demo as close as possible with the new stuff as well. I wasn't able to restore the event/interactable seeds which makes this a breaking change: We do not recommend using your old (v0.1.2 and prior) save files; you'll be able to load into the rooms correctly but there's a chance you could soft-lock yourself out of finishing puzzles. It is recommended to start v0.1.3 fresh.
With that said, here's a changelog of v0.1.3 in case you're interested what's new compared to v0.1.2:
Added original voice acting (special thanks to Alkemical)
Added a SH2/SH3 status display for when you switch UI SFX to SH2
Added a new feature to hard action difficulty: saving is now consumable (think of it as Ink Ribbons from Resident Evil)
Added a note in the starting room that will let people know about their main objective for the demo
Added another achievement
Added a new title image (that is readable now)
Equipped weapon will now always display the current amount
Tweaked some enemy spawning, some enemy balancing and enemy code optimization
Improved melee combat --> You can now turn when attacking
Improved steel pipe damage --> Heavy attack is x1.5 stronger
When your health is low, the main character will breathe as if tired
Fixed and changed the [total item count] which should hopefully now give the correct amount display (for the most part, because the final max item count was set before we had to recreate the entire demo)
Fixed some messages in the extra rooms playing all the text at once
Fixed axe swinging animation values (stamina wasn't being applied to it)
Fixed attack animation bugs when moving around
Fixed achievements, they should now unlock regardless of being logged into GameJolt
Fixed score bug that punished you for doing a melee-only run. Now, if you do a melee-only run, you'll gain 50 pts. Same goes for doing a pacifist run, you'll get rewarded with 80 points. (1 point = 1 little star, 10 points = 1 big star)
Fixed camera collision, it shouldn't go into the void for no reason, I hope. In addition to that, some camera positions have been changed and some cameras have a field of view changes (for that cool cinematic effect or whatever)
Fixed most of the audio popping/clicking
Fixed the barrel texture, it uses a new original one
Fixed not being able to run into some wire meshes
Fixed aiming from [X] weapon at close range not guaranteeing a hit
Fixed first part of the hydrophore puzzle having inverted solution
Fixed save after clock puzzle
Changed the result screen BGM
Changed handgun description (removed "Glock" because it wasn't one to begin with and also to avoid a potential lawsuit)
I really really hope you enjoy the update and the demo itself. It means a lot to see people play our games. Have fun all, cheers!
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