added warning upon starting game (won’t appear in DEBUG mode)
added “GLITCHTALE BY CAMILA CUEVAS” credit
substantial changes to “STAT”
added “Place”
added more stats (only viewable in DEBUG mode)
correct misspelling of “Mt. Ebott” in SAVE file
some internal code changes
unfortunately, saving in this version may cause some incompatibility with older versions using the same SAVE file (can be fixed by a RESET)
fixed bug related to using the Stick or temy armor
added placeholder when using any weapon/armor
fixed bug in which you can’t restart in the input test room despite what the instructions show
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
"Our work is never over" they said.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Made my first ever animation.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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