Game
20 Sides of Random
3 years ago

v0.2.1 - Sector 5

Hiatus time again...idk what's up...but be glad I play test...

As bad as this all is...it was horrid before I fixed what I found...


Bugs:

-I forgot that different tower types had different opening dialogue back when I first added the language filter option...and I deleted all the "actual tower" lines...

--Rewrote 'em all...realized I had a back up...preferred a few of my new ones...1 I rewrote exactly as it was before (Artemis)

-Marksman's "Shot of the Day" was supposed to be in Abilities, not Skills

-My event to check Impulse and Jessica's equipment...had Jess having a .50cal instead of a *.50cal...likely resulting in you getting a free *.50cal out of it

--Since that's my bad...you can keep it

-"[H] Clip-On Earring of Attack" was supposed to be an Earring...pretty sure I noticed that BEFORE releasing 0.2.0...

-Re-running Sewer Shark would cause the switch that said you guessed the 3rd member correctly to be turned OFF...causing you to get Ursai regardless OR her to talk in place of your actual 3rd, depending on when you did the re-run...this was caused by group switching 217-229 OFF...when it should have been 217-220...none of the other 8 switches had any need to stay ON (even though a couple of them should)

--Activating this glitch between getting the call on the Bug Finder and fighting Agent F could cause the call to play again...incredibly minor side effect

--It's possible that my use of passcodes in my test runs had Impulse below the trigger level even after clearing the Zombie Tower...meaning that if someone had played properly, you might be able to repeat that whole event indefinitely...countermeasures installed against this

-Glitch hero equipment checking had Ivanna set to look for the wrong weapon (even though it then equipped the right weapon)...this could result in getting a free copy of her weapon

--This method of acquisition will NOT affect the Collection List

Changes:

-Added language filter pop-up when selecting not to play the hero selection room

-Bikers can now use Pistols

-T3+ and T4+ weapons (the few that were available) now use the same +hit/crit as T2+...this is to make Legendaries even more impressive (and to hopefully make the attack+ of the T4 normal more attractive than the +hit/crit of a T3+)

-Level limit reduced from 999 to 125

Monk:

-Chakra 2/3/4 added at level 50/80/Black Belt

--Same effects as Chakra 1...but TP required goes down for each tier...and they're on separate timers

--Beng lv65 Monks...the chapter 3 final bosses can now use Chakra 2

-Focus (accuracy +10% for 2 turns) at lv25

--Blocks Dodge while active

-Dodge (evasion +10% for 2 turns) at lv35

--Blocks Focus while active

New:

-Sector 5 - High Tide Island

--Was going to be Sim City, copied from Chibi-Quest...but just like the hell that was making that map originally...it decided to delete itself while saving once ~80% done...wasn't real happy with how it was turning out anyway, so decided against fighting it to make it again

--This area houses the individual T3 shops...that means crafty characters can make T3+ items here

--Once this area is open, the T3 equipment dealers will no longer appear in Springfield ("Bob" will still be selling accessories...for the time being, at least)

-S5's entry test/defense system...A.K.A. "Transporter Hell"

-Passcode 13, bypass level check to start Sector 5 content

-Passcode 14, cut number of required victories in "Transporter Hell" in half

-Pass codes and collection lists are now included as .txt files within the "www" folder inside the .zip named "Spoilers - etc."

-"Collection List" Key Item will be picked up at end of 0.2.1 content

--Currently this tracks Ultimate Weapons, lv100 Class Boosters, and Hero/Princess/Mercenary bodies unlocked

--All maximum numbers are subject to change

-+1 Legendary Weapon available

-+1 Lv100 Class Booster available



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