Wow, another update!!!
Change Log
Changed the grass graphic
Added a few more tile graphics (they don’t do anything yet)
Made it so that the enemies can now move more than one tile per turn.
Made the enemies move 3 spaces instead of 1
Made it so that the enemies can now move and attack on a turn.
Changed the enemy movement to a coroutine instead of just the plain update function, this made the game perform at least a little higher than before.
Changed the graphic of the selector square to be white that fades to transparent as it goes inward.
Added graphics for the action buttons, these buttons now have animations that happen when you hover over them.
Fixed the selector code which made it so that it didn’t follow the enemies when it was their turn.
Changed the thumbnail on GameJolt’s page to include a character that doesn’t exist yet (well except for the art & attack animations).
Added a pretty simple respawn for the Goblins so that once you kill all of them they respawn instantly, and it doesn’t really look good ik but stay with me on this, I will maybe fix it ( it won’t be in the end game btw, unless … oooh I could do wave survival for money and stuff XD ima add that to the description now with my road map!!)
Fixed the bug that happened when you used to kill all the goblins and the movement squares wouldn’t update until you moved. ( wait … wat? I made it so the goblins respawn so that bug no longer matters? aww man I cri everytime, I worked so hard ;-;)
Added background graphics and changed the art for the player’s ground that they stand on.
Made the window resizeable (probably works for all operating systems, idk because I am on a mac(macintosh) and the unity checkbox thing for resizable windows said it might only work for the operating system you export it on. WAIT!! before you rage at me, shun me, and tell me mac sucks, I just want to say that I agree with you that mac sucks, however, this is the only good computer I have, soooo.)
Welp that is about it for this update. Sorry this took so long, one of the main reasons why this took so long to release is because of all of the art that was added in this update, and as some of you may know ( I doubt it) I do not make my own art usually, it is my brother and my dad most of the time. Anyway, thank you for looking at this devlog thing and thank you for COMMENTing DOWN BELOW(!!!! subliminal messages!!!!!!)
-From the divine unity developer DrEthan.
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