Game
Glitchtale Season 2 (RE-ALPHA)
8 years ago

v0.3.0.0 UPDATE


  • added text effects in dialogue (color, shake, twitch (textbox in-battle), rotate (dialogue in-battle))

  • added color highlights for test enemy (for convienience, at least)

  • added the Throne Room

  • added particles when sparing an enemy

  • added sound when equipping an item

  • improved shake effect

  • forced double-digit HP numbering when HP (in-battle) is single-digit

  • test enemies now have much lower defense when spareable

  • slightly lengthened timing to transition when escaping a battle

  • fixed memory leak related to dust particle system

  • fixed bug in which attempting to SAVE in the first room will crash the game

  • fixed typo when equipping an item

  • fixed bug related to HP regeneration in-battle

  • fixed bug when enemy defense is not applied when attacking

  • fixed bug in which equipping items in-battle will skip to enemy dialogue

  • fixed visual bug when getting hit by green bullets with full/near-full HP


Oh yeah, this game has now been promoted to BETA. Now, it’s time to expect more end-user features to future updates. Enjoy!



3 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

What you all think

So here's the first of the zodiac signs i will make for the next weeks.

Some Shadow boss fight gameplay 👾

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)