Game
Glitchtale Season 2 (RE-ALPHA)
8 years ago

v0.3.0.0 UPDATE


  • added text effects in dialogue (color, shake, twitch (textbox in-battle), rotate (dialogue in-battle))

  • added color highlights for test enemy (for convienience, at least)

  • added the Throne Room

  • added particles when sparing an enemy

  • added sound when equipping an item

  • improved shake effect

  • forced double-digit HP numbering when HP (in-battle) is single-digit

  • test enemies now have much lower defense when spareable

  • slightly lengthened timing to transition when escaping a battle

  • fixed memory leak related to dust particle system

  • fixed bug in which attempting to SAVE in the first room will crash the game

  • fixed typo when equipping an item

  • fixed bug related to HP regeneration in-battle

  • fixed bug when enemy defense is not applied when attacking

  • fixed bug in which equipping items in-battle will skip to enemy dialogue

  • fixed visual bug when getting hit by green bullets with full/near-full HP


Oh yeah, this game has now been promoted to BETA. Now, it’s time to expect more end-user features to future updates. Enjoy!



3 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Szayel Aporro Granz - Bleach

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Colorful Fox

Happy Late Easter!

Super Sonic Pixel art.