Game
Kings of Ember
8 years ago

V0.3.0 + Name Change


Yay another update, this one has some aesthetic changes and some movement stuff. not mentioning the name change :D.

Changelog

  • Changed camera movement to be clamped to the map edges

  • Added advanced terrain effects on movement.

  • Made it so that the player cannot stop inside the goblin and the goblins no longer stop inside each other.

  • Made a custom variation of A* pathfinding for my goblins to find the shortest path to the player and so that the tile movement effects goes the shortest path to the player.

  • More weapons and weapon stats and weapon art.

  • Made is so that you can equip different weapons which show up in the battle scenes and have different damage.

  • Item menu

  • In the battle scene the text has different colors.

Technical things

  • Migrated the item list to an asset file

  • Made functions and full support for me creating secret keys (wait.. was I supposed to tell you that?)

  • Made Enu Knight move farther temporarily to showcase the terrain effects.


For the name change, I have been looking on the interwebs and I saw that Project Glimmer was a glassware company, which means that if someone googles my game the first thing that comes up is something completely unrelated to gaming. This is why I decided to rename my game to Kings of Ember, what is my reasoning you may ask, I say to thee NO COMMENT. Welp, I am pretty sure that is all, I have a lot of fun programming this and I hope you all love this update. If you have any comments please post them down below, same goes for suggestions and critiques.

-From the Unity Developer DrEthan.



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