Yay another update, this one has some aesthetic changes and some movement stuff. not mentioning the name change :D.
Changelog
Changed camera movement to be clamped to the map edges
Added advanced terrain effects on movement.
Made it so that the player cannot stop inside the goblin and the goblins no longer stop inside each other.
Made a custom variation of A* pathfinding for my goblins to find the shortest path to the player and so that the tile movement effects goes the shortest path to the player.
More weapons and weapon stats and weapon art.
Made is so that you can equip different weapons which show up in the battle scenes and have different damage.
Item menu
In the battle scene the text has different colors.
Technical things
Migrated the item list to an asset file
Made functions and full support for me creating secret keys (wait.. was I supposed to tell you that?)
Made Enu Knight move farther temporarily to showcase the terrain effects.
For the name change, I have been looking on the interwebs and I saw that Project Glimmer was a glassware company, which means that if someone googles my game the first thing that comes up is something completely unrelated to gaming. This is why I decided to rename my game to Kings of Ember, what is my reasoning you may ask, I say to thee NO COMMENT. Welp, I am pretty sure that is all, I have a lot of fun programming this and I hope you all love this update. If you have any comments please post them down below, same goes for suggestions and critiques.
-From the Unity Developer DrEthan.
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