added 3 new rooms
modified 2 rooms
greatly improved conditions for interaction
greatly improved player view
GUI is now completely independent of player view
completely fixed slight shifting background/GUI bug
modified position of slow motion indicator to the lower-right
slightly modified position of manual SAVE/LOAD indicator
added capability in-game to shake in overworld
added interactions for objects
added green SOUL mode
revised the Developer Notice in the startup of the game
added Collinator27 in the Credits (he’s the one helping me with the code btw)
slightly improved collision
fixed collision bug with special “slope” objects
lighter shading of the player sprite in the Mt. Ebott cliff rooms
slightly tweaked forest background
slightly tweaked overworld textbox text position to match UNDERTALE’s
fixed bug related to damage despite missed attack
fixed bug related to UI navigation when pressing up or down keys for targeting enemies
disabled murder toggle when muting is intended
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Just a Pico sprite
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Regular exercise is key for healthy wings.
Try it out!
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
I worked so hard to get all four of them to the end safely, but then...










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