added 3 new rooms
modified 2 rooms
greatly improved conditions for interaction
greatly improved player view
GUI is now completely independent of player view
completely fixed slight shifting background/GUI bug
modified position of slow motion indicator to the lower-right
slightly modified position of manual SAVE/LOAD indicator
added capability in-game to shake in overworld
added interactions for objects
added green SOUL mode
revised the Developer Notice in the startup of the game
added Collinator27 in the Credits (he’s the one helping me with the code btw)
slightly improved collision
fixed collision bug with special “slope” objects
lighter shading of the player sprite in the Mt. Ebott cliff rooms
slightly tweaked forest background
slightly tweaked overworld textbox text position to match UNDERTALE’s
fixed bug related to damage despite missed attack
fixed bug related to UI navigation when pressing up or down keys for targeting enemies
disabled murder toggle when muting is intended
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
We are under attack!
Chiaki Nanami!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Family band complete!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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