48 hours later and the Asylum Jam build is live. Yippee!
Unfortunately the game is far from finished. Hell I didn’t even get to put in any of the spooky parts. So much for a horror jam entry, huh.
Anywho.
In This Build:
First slice of gameplay
Implementation of basic mechanics such as the clock, inventory, exploring, answering phones and watching television
Known Issues:
Phone conversations currently do not have a “goodbye” or “hang up” feature, and instead end after you yammer enough nonsense into the reciever.
No error handling for sentences that use valid words but odd grammar, resulting in blank messages
Phone ring does not loop properly
Noise levels all over the place, especially with ambience
No actual goal, game just ends after a certain point
Some objects lack descriptions
If you come across any crashes or strange happenings, leave a comment and hopefully I can fix it for the post-jam version.
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