Game
An Evening At The Rabbiteye Motel (AsylumJam Ver.)
10 years ago

v0.4.1 released!


48 hours later and the Asylum Jam build is live. Yippee!

5d0bd4ed20b02.png

Unfortunately the game is far from finished. Hell I didn’t even get to put in any of the spooky parts. So much for a horror jam entry, huh.

Anywho.

In This Build:

  • First slice of gameplay

  • Implementation of basic mechanics such as the clock, inventory, exploring, answering phones and watching television

Known Issues:

  • Phone conversations currently do not have a “goodbye” or “hang up” feature, and instead end after you yammer enough nonsense into the reciever.

  • No error handling for sentences that use valid words but odd grammar, resulting in blank messages

  • Phone ring does not loop properly

  • Noise levels all over the place, especially with ambience

  • No actual goal, game just ends after a certain point

  • Some objects lack descriptions

If you come across any crashes or strange happenings, leave a comment and hopefully I can fix it for the post-jam version.



0 comments

Loading...

Next up

Sugar vs. Spice: Update Day

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Why walk when you can jump?

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM