Game
TwoDoors
4 years ago

[v0.4.3]

-Removed the Save-System in the Web-Version of the Game, as it didn't let you play

-Fixed some buggs




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[v0.4.1]

-Dynamic loading/unloading of level (see gif)

-reworked the last two sections, added in v0.4.0

-added new model for the small crate

-improved audio-mixing

-crates now break when walking through doors

[v0.2.0]

-Added VFX (see in gifs)

-Added Defeat Animation (see in gif)

-fixed bugs/issues

[Announcement] I will no longer be working on TwoDoors

I got stuck redoing the art in the game (see screenshots).

There are going to be new games on my profile.

My entry for the GMTK Game-Jam 2020 is now online:

https://gamejolt.com/games/ricochetrampage/515711

I will now continue development on TwoDoors, v0.4.0 should be live within the coming week.

[v0.3] Web / Linux / Mac support has been added. As stated in the 'Readme.txt' file, I currently do not have acces to Linux or Mac OS and therefore it is difficult to check for buggs.

I will try to set up a harddrive with Linux for testing in the future.

[v0.2] This update, was mainly focused on quality of life changes, f. e. that crates now interrupt lasers when held.

Some confusing parts have been reworked, as well as the progression/pacing of the puzzles.

Plus some new models and bugg-fixes.

[v0.4.0]

-There now are retractable Spikes/Blocks (crates on moving blocks are still buggy, trigger the blocks to move then put the crate on it)

-3 new Level !!!

-Buttons now have a "click" sound

-Jump now has a sound

[v0.4.2] (https://gamejolt.com/games/TwoDoors-Game/511189)

-New Save-System

-Version/Update hint

Sorry for the long wait, I had some problems getting the Save-System up and running.

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▼---Save System Code---▼

Interesting

[v0.3.1]

-Vases now break when dropped from greater heights : )

-UI now has scroll functionality.

-The player can finally now jump.

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▼---Impact Detection Code---▼