Next up
[v0.3.1]
-Vases now break when dropped from greater heights : )
-UI now has scroll functionality.
-The player can finally now jump.
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Interesting
[v0.4.2] (https://gamejolt.com/games/TwoDoors-Game/511189)
-New Save-System
-Version/Update hint
Sorry for the long wait, I had some problems getting the Save-System up and running.
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[v0.4.0]
-There now are retractable Spikes/Blocks (crates on moving blocks are still buggy, trigger the blocks to move then put the crate on it)
-3 new Level !!!
-Buttons now have a "click" sound
-Jump now has a sound
[Announcement] I will no longer be working on TwoDoors
I got stuck redoing the art in the game (see screenshots).
There are going to be new games on my profile.
[v0.3] Web / Linux / Mac support has been added. As stated in the 'Readme.txt' file, I currently do not have acces to Linux or Mac OS and therefore it is difficult to check for buggs.
I will try to set up a harddrive with Linux for testing in the future.
My entry for the GMTK Game-Jam 2020 is now online:
https://gamejolt.com/games/ricochetrampage/515711
I will now continue development on TwoDoors, v0.4.0 should be live within the coming week.
[v0.1.1] New Game I made during Weekend-Jam#02 https://itch.io/jam/weekend-jam-2
Tower-Defense/Puzzle Game
Updates coming soon : )
[v0.2] This update, was mainly focused on quality of life changes, f. e. that crates now interrupt lasers when held.
Some confusing parts have been reworked, as well as the progression/pacing of the puzzles.
Plus some new models and bugg-fixes.
[v0.4.1]
-Dynamic loading/unloading of level (see gif)
-reworked the last two sections, added in v0.4.0
-added new model for the small crate
-improved audio-mixing
-crates now break when walking through doors
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