Game
Ourania Magissa
3 years ago

V0.4 New Character in Battle and Small Changes


So its been a bit longer than I had planned between updates. Some of the stuff I'm working on behind the scenes isn't ready to be shown yet, but to prevent an extraordinary gap between updates I did work on a few smaller things so I can show some kind of progress.

First of all we have a third character that can join the party in battle. To recruit Knifehead, just head out of town and follow the main path. About halfway along you should see him standing near a tree. Talk to him and he joins. I wanted to check and make sure all the menus and UI elements work properly when the party size changes, and it seems like everything still works properly after he joins.

This character is unique in that his ability "Knife Drop" is able to delay an enemy's next turn, and you can clearly see how effective it is by watching the target's UI after using the skill. Not all enemies are equally susceptible to delay. As of right now only this character can delay, but that may change in later versions.

Another change is that winning battles gets you experience, you can level up when you get experience, and your stats increase when you level up. Pretty basic stuff for an RPG but absent until this version. Another basic feature that has been added is that there is now a submenu allowing you to view all skills that your characters know outside of battle. Another really basic element that has just been added in.

That's pretty much all for now, but I expect to have the save system, and the beginnings of the main quest in the next update, along with at least one new area that I have been building some assets for.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

2d lighting experiment

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!