Woot, it has been a while since the last update but there are many features and mechanics that have been added. I hope all of you like this update and please leave a comment if you have any suggestions
Change Log
Battle Improvements
Made it so that enemies drop items, experience points, and money for the shop
Added the option for you to return to the village mid-battle by waiting on the village tile.
When over the village tile the wait button turns into an enter button with a different animation.
Village Improvements
Added a shopkeeper in the right of the village house.
Added a shop interface where players can buy items.
Game Improvements
Added the ability to save and load games.
Added money to the game.
Added it so that when creating a new game if that filename exists already it gives you an option to delete it.
Character Improvements
Enu knight renamed to Inu knight to more reflect the dog
Inu knight’s cape recolored to green.
Technical Things
Changed all of the art from .psds to .pngs so that they can be compatible with Piskel.
Added the ability to serialize sprites and then dynamically regenerate them from an array of colors. The colors are serialized by having an array of three floats which are natively serialized.
The meme beam now takes 5 mp so it can only be used once.
When leaving from a battlefield and going to the village the items and money you earn are now saved so you could grind on the goblin to get a better sword to kill the Brickman.
Bug Fixes
Fixed a memory leak which was caused by faulty villager generation.
Fixed some grammatical errors and some formatting errors
Yeah! Transforming this game from a game that cant be saved and is only played from one session to a game that is saved and can have multiple saves and money with a shop was a long process but it was worth it. Now players will be able to continue their save. If you have any suggestions please comment them to me. BYE!
-From the Unity Developer DrEthan.
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