Game
Rushaug: Feline Warfare

5 years ago

V0.8.34 is up and running! This one introduces a variety of features; including a NEW enemy type, improved Ice Cave visuals, and better Inventory Management! #devlog #gamedev #metroidvania #stealthvania #pixelart #gameart #gamedesign


v0.8.34 Changelog:

  • Rewrote the throw measuring mechanic, instantly drawing a curve for where grenades, etc. will land

  • Changed throwing point from a static player offset to a dynamic point on throwing arm

  • Prevented enemy "Flinch" animation from being interrupted by stun animation

  • Prevented crouching enemy from immediately standing up if line of sight is obstructed

  • Significantly improved Ice Cave visuals/assets

  • Color corrected Ice Cave background

  • Expanded new area in Snotikia level

  • Made a fade transition on pressing any button on Start Screen

  • Improved certain dialogue paragraphs

  • Fixed a minor bug related to snow fog

  • Added alpha channel to gunfire sprite

  • Aesthetic improvements to Starter Weapon and Debrief screens

  • Improved inventory management system

  • Improved controls for selecting and using inventory item

  • Optimized inventory system

  • Applied better in-game tutorial for using inventory

  • Added "Suppressor Kit" item

  • Fixed terrain collision bug in Ice Cave

  • Corrected "Increased Damage" effect to subtract by rounds fired instead of time

  • Added bullet trail VFX for shooting with HP Rounds

  • Added more SFX

  • Added "Infantry Captain" unit in-game

  • Made the "Eliminate high-ranking officer" objective functional

  • Overhauled "Valkyrie Department Statue" asset

  • Added red panel walls with text for player to identify Security room

  • Minor improvements to several assets



0 comments

Loading...

Next up

An update focusing on Quality of Life-improvements, a completely new modular Options Screen accessible in-game. as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update.

#devlog #update

V0.8.78 - Mission 4 Complete! + Bugfixes & Nerfed flames

In this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a new wave of playtesters to join!

Continuation on the features showcased in the "Ember" Devlog entry. Helicopter Camo can now be changed, select between 14 variants, and two new ordnance items; EMP Grenade and Incendiary Grenade.

#devlog #gamedev #update #bugfix #features

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

New trailer premiering today!!!

@Patata1236 is a Jolter to Watch who makes games and art for fun! Follow @Patata1236 before the quest ends on November 18 and you'll get Coins!

Communist Cats Illegally Occupying Paris

Orange Cat Behavior

@Briferstorm is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm before the quest ends on October 28 and you'll get Coins!

New Update! V0.8.77 introduces Character Abilities, Civilians, & Improved Guidance, and much more. More details and full changelog listed below!