v0.8.34 Changelog:
Rewrote the throw measuring mechanic, instantly drawing a curve for where grenades, etc. will land
Changed throwing point from a static player offset to a dynamic point on throwing arm
Prevented enemy "Flinch" animation from being interrupted by stun animation
Prevented crouching enemy from immediately standing up if line of sight is obstructed
Significantly improved Ice Cave visuals/assets
Color corrected Ice Cave background
Expanded new area in Snotikia level
Made a fade transition on pressing any button on Start Screen
Improved certain dialogue paragraphs
Fixed a minor bug related to snow fog
Added alpha channel to gunfire sprite
Aesthetic improvements to Starter Weapon and Debrief screens
Improved inventory management system
Improved controls for selecting and using inventory item
Optimized inventory system
Applied better in-game tutorial for using inventory
Added "Suppressor Kit" item
Fixed terrain collision bug in Ice Cave
Corrected "Increased Damage" effect to subtract by rounds fired instead of time
Added bullet trail VFX for shooting with HP Rounds
Added more SFX
Added "Infantry Captain" unit in-game
Made the "Eliminate high-ranking officer" objective functional
Overhauled "Valkyrie Department Statue" asset
Added red panel walls with text for player to identify Security room
Minor improvements to several assets
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