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Rushaug: Feline Warfare

5 years ago

V0.8.34 is up and running! This one introduces a variety of features; including a NEW enemy type, improved Ice Cave visuals, and better Inventory Management! #devlog #gamedev #metroidvania #stealthvania #pixelart #gameart #gamedesign


v0.8.34 Changelog:

  • Rewrote the throw measuring mechanic, instantly drawing a curve for where grenades, etc. will land

  • Changed throwing point from a static player offset to a dynamic point on throwing arm

  • Prevented enemy "Flinch" animation from being interrupted by stun animation

  • Prevented crouching enemy from immediately standing up if line of sight is obstructed

  • Significantly improved Ice Cave visuals/assets

  • Color corrected Ice Cave background

  • Expanded new area in Snotikia level

  • Made a fade transition on pressing any button on Start Screen

  • Improved certain dialogue paragraphs

  • Fixed a minor bug related to snow fog

  • Added alpha channel to gunfire sprite

  • Aesthetic improvements to Starter Weapon and Debrief screens

  • Improved inventory management system

  • Improved controls for selecting and using inventory item

  • Optimized inventory system

  • Applied better in-game tutorial for using inventory

  • Added "Suppressor Kit" item

  • Fixed terrain collision bug in Ice Cave

  • Corrected "Increased Damage" effect to subtract by rounds fired instead of time

  • Added bullet trail VFX for shooting with HP Rounds

  • Added more SFX

  • Added "Infantry Captain" unit in-game

  • Made the "Eliminate high-ranking officer" objective functional

  • Overhauled "Valkyrie Department Statue" asset

  • Added red panel walls with text for player to identify Security room

  • Minor improvements to several assets



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