Game
sl but unlucky
1 day ago

v1.0.1:


-Fixed not being able to turn characters back off in the menu.
-Fixed a bug with ennard's sound cue sometimes not playing.
-Fixed funtime freddy's walking sounds being the wrong way around.
-Ennard & bidybab leave the doors faster, & everything now restores -33% power instead of 24 & 40.
-Minireenas 2 are slightly slower to appear.
-Made bonnet's hitbox bigger.
-Made the jumpscares & power out less janky.
-When you die you can see how far you got last run.
-Some layering changes.
-End of night visuals are now 50% less opaque.
-Maybe some other stuff idk I forgot.



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v1.2.0:

-Reworked Shadow Rat to be "easier" (hitboxes had to be changed as it was impossible without laser pointer...)

-Fixed RNG for real this time.

-Reverted I'm Feeling Lucky's hitbox sizes.

-Added Blacklight, Monster Rat only, Silent jumpscares, & the

@KingPinWeeks has beaten Right Side Suffering, becoming the first (and likely only) person to do so!

...

There is no video, but I saw it... and it was beautiful.

I forgot to make the thing invisible.

Just thought I'd make a little something extra, something nice, free of charge. (also it's its own download cuz I'm too lazy to edit the menu of the main game.)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Chiaki Nanami!

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.