Game
Five Nights at Lucky47 3
9 years ago

v1.0.1


Well… this is awkward. Turns out I never updated the status for the game, so the Gamejolt page said it was incomplete. Oops.

Sorry I couldn’t get to updating this sooner. A lot has happened these past few months. I haven’t found any major bugs in the game, but I did want to add a few graphical effects to make the game look a little nicer. If you have v1.0.0, there isn’t much of a concern; this update offers nothing additional in terms of gameplay.

See You Next Time!!!



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This is an animated gif of John Sr. walking behind the window in the third game; Since his legs would have been obscured, they were never actually drawn.

Does this whole thing work?

The teaser images from the second game when brightened have hidden text and images to them. I doubt anyone has ever taken the time to do so, so here they are.

And here's the teasers from the third game, also brightened.

These ones don't have nearly as many secrets in them, and they're all based on ones from FNaF 3, quite blatantly.

CAM05 Inspiration (First Game)

Here's the hallucinations the player can randomly see in the first game; These also contain some plot-important info, which is something I wanted to elaborate on more.

When you transition to the current night in the second game, there's a 1 in 300 chance of a rare screen to show up. These images bear no story significance, but... they exist, I suppose.

Here's all the jump-scares from the first game.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game model🗿