Game
Regrowth
5 years ago

v1.0.2 is now live! :)
There are lots of fixes, improvements, and also new features!

And a level editor is coming!

Read the article for more detailed patch notes! :)


Hi guys,

Here's an update with fixes, a new indicator for bees, and a rebalanced starting experience! :)

I hear you well, and the level editor is coming! :D
But on weekdays I have a dayjob and that daily 5-6 hours of game development is only enough for these must have fixes and improvements. :|
But luckily the weekend is near! ;)

Features

  • Tile based range indicator for bees. (Thanks -v-! :) )

  • Grass Density setting for all you guys with Power Plant and Potato PCs! :D

  • The main menu island looks a bit better.

Fixes

  • On some machines the 4th level was uncompletable because all plants were dead before it would have began raining. Thanks Shruikaan!

  • Next and skip buttons in tutorials and "stories" are green now so they are more visible. (Thanks Peter!)

  • Intro level's music volume is similar to the normal levels'.

  • "Company" Intro is 25% quiter.

  • Added an important group to the Credits.

  • Some machines users experienced the misbehaving bees. Now it's fixed. (Thanks Seema!)

  • There were crashes if a bee was over the ocean and the user placed something.

  • Flowers requiring bees to flower no longer auto-flower themselves.

  • Second and third level are simpler & easier.

  • Fourth level is a bit more balanced.

  • The snail level before the last snail level is easier. (Sorry AztAdom :D )

Translation fixes:

  • German fixes thanks to Masafor and Gorok.

  • Korean and Italian fixes thanks to Gorok.

  • Ukranian fixes thanks to -v-.

  • Polish fixes thanks to quality postpunk bois.

If you experience anything strange or unpleasant, or you just have a suggestion/idea, let me know on Discord!

Have a nice weekend!
Cheers!



0 comments

Loading...

Next up

Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".

This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!

What do you think of the new card type color coding?

Trying to simplify what card can be placed where/on what.

Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

While working on the final level of my puzzle game, I've decided that I should make a giveaway 😁

https://www.steamgifts.com/giveaway/kleB2/regrowth

Good luck everyone and good luck to me because I've got only 1 month till release😅

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

4 weeks left till my first game's release... but this mug that my girlfriend gave me keeps me motivated :D

Any by the way, its giveaway ends tomorrow! https://www.steamgifts.com/giveaway/kleB2/regrowth

Cheers! :)

1 year of gamedev in 1 picture. :D

My puzzle game sure changed a lot since Ludum Dare 46.

On Steam it will be released on Monday, but on GameJolt I will release 1 day earlier... So see you tomorrow! :)

#screenshotsaturday #unity3d #madewithunity

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

Happy #screenshotsaturday

A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)

Check out the bottom right corner. What do you think they are for? :)

https://store.steampowered.com/news/app/2244650/view/64452666373…