Fixed a grammar error with Withered Foxy's Aggressive buff (there were 2 periods at the end)
All values and flags from characters that get deactivated by Fredbear and Nightmarionne are reset to when they activate to avoid certain characters that are stalled by them not being able to spawn for the rest of the night (from my eyes it shouldn't affect gameplay too much)
Better spacing for characters on the menu (it is more consistent)
Nightmarionne's spawn timer for lower AIs has been buffed (the max modes don't need to be reverified for this)
Nightmare Foxy's mini-jumpscare also has the Quiet Jumpscares effect (it is quieter if the toggle is enabled)
Fixed an issue where if Fredbear or Nightmarionne activated, Phantom Freddy's attack would stop (it shouldn't matter)
Removed unnecessary Withered Foxy assets (they were going to be used for an old mechanic but that got scrapped and replaced with the current one you see in-game)
Next up
Next Prophecy Mode Character Mechanic Reveal: GOLDEN FREDDY
We are finally back with Prophecy Mode mechanic reveals, starting with Sugar and The Puppet.
Along with this, I have also recreated the Dug and Shadow Lockjaw Prophecy Mode mechanics (you'll need to scroll down a bit) with some new text effects & shi.
Next Prophecy Mode Character Reveal: KITTY FAZCAT
Beloved entertainment venue rises from the dead, boasting new name: "Dator's Rock 'n' Rave"!
(circa. July, 1991)
Fredbear and Spring Bonnie Have a Little Chat
remade the game page thumbnail for the last time to prepare for the next 2 cr games, i think this might be my best gimp creation lwk
header will come later
They've moved...
Funky foxy :D
Follow for more arts like this(*ˊᗜˋ*)
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)















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