Fixed a grammar error with Withered Foxy's Aggressive buff (there were 2 periods at the end)
All values and flags from characters that get deactivated by Fredbear and Nightmarionne are reset to when they activate to avoid certain characters that are stalled by them not being able to spawn for the rest of the night (from my eyes it shouldn't affect gameplay too much)
Better spacing for characters on the menu (it is more consistent)
Nightmarionne's spawn timer for lower AIs has been buffed (the max modes don't need to be reverified for this)
Nightmare Foxy's mini-jumpscare also has the Quiet Jumpscares effect (it is quieter if the toggle is enabled)
Fixed an issue where if Fredbear or Nightmarionne activated, Phantom Freddy's attack would stop (it shouldn't matter)
Removed unnecessary Withered Foxy assets (they were going to be used for an old mechanic but that got scrapped and replaced with the current one you see in-game)
Next up
A new challenge awaits...
Will you accept it in v1.3.0?
The challenge is currently unavailable right now, however have v1.2.7 instead.
you can customize the key you use for the flashlight
js a misc qol thing i added cus why not
NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)
New Perfect Mode mechanic: Shadow Lockjaw.
He's more... interesting than the others.
New poster to accompany trailer
beta testing stage has advanced to v0.3. only 5 more characters and then this game will be out after some more beta testing.
(new characters programmed for this build are nightmare bonnie and chica)
next plan for ais is wfoxy and then nfreddy
William Afton Reveal Animation REVAMPED
HELL YEAH
bro REALLY wanted to return to freddy's
for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying
The Return to Freddy's: The Emerald Butterfly game page has released.
More news coming up soon, I've got lots to share, and the crew is dying to meet you!
They've moved...
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