Game
Darkest Nights at Fazbear's

10 months ago

V1.0.4 patch

not v2 but I will give some news at the end


-changed Golden Freddy's behavior, when he succeeds his appearance chance, he will wait for you to pull up the cameras fully before spawning. this is to fix a bug where he would spawn in the middle of you opening the cameras and break the shocker and cam buttons.

-FINALLY turned up the volume of the night 2 and 3 phone calls, they give you mechanic explanations so they're the only thing I needed to raise, everything else is lore I would rather you learn in v2 lol (side note: I tested how they sounded at 60 volume, if you still can't hear them well, maybe try turning up your volume up to 80 or 100)

-lowered volume of ambience as a result

-added herobrine back into the game

for v2 news, development has been a bit slow, but recently I've gotten a bit back into the swing of things and while it still might be a little sluggish, it's better than nothing. right now, I actually finished one of the new characters exclusive to the V2 update, but I just need to fix his rig before he's fully done

join the server to see how he looks oh my gosh what (I am so desperate): https://discord.gg/d6MbyrUxt8

this is also most likely the last dnaf v1 patch unless there's a really bad bug, small bugs I won't really care to fix anymore, unless like I said a big bug gets reported in which that will be fixed along with small ones



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Gay Wolf

FNaF: Control Z's a funny game cuz it has a good-looking pixel art BG that's stolen from a random guy mixed with the simple, atari-like style of the fnaf sprites

I actually found the og artwork by looking up "chinese shop pixel art" on google, not joking

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

@Peripherals has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!

Made special art just for the release!

https://gamejolt.com/games/charmingnights/793769

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

DNaF tomorrow

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

I don't think I've shown these designs publicly before, so take these guys from the canceled Dread The Halls. The spider Golden Pab was gonna be remade though as a side note