Game
Cube's Dark Hours 3

2 months ago

v1.0.5 is now out for Cube's Dark Hours 3!

Here are the changes:


Had a lot of fun experimenting with silly gimmicks that won't really aid you in gameplay, but will be... Well... Nice to look at, I suppose.

  • Added an interactible Lightbulb in the office (Clicking on it will sway the Lightbulb back and forth. Before you ask: Yes, this swinging lightbulb was taken as inspiration from Five Nights at Sonic's 5!)

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  • Tweaked the 6AM screen to be more animated and satisfying

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  • Added 20 more "facts" to the Main Menu (making it 175 "facts" total)

  • Ph. Scraptail and Ph. Pricklz should no longer appear above mask characters (whenever they are in the office)

  • When the ventilation isn’t broken, the Sanity meter now recharges every 4.5 seconds as opposed to 4 seconds

  • The loading icon is different in Night 6 and the Custom Night's N6 variant (This isn't new, it was released back in 1.0.3j, but I forgot to mention it)

  • Other stuff

That's all that is new in this update, mostly just experimental stuff than something 'groundbreaking'. Hope you all enjoy! Stay safe, God bless!



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There's too much empty space under the table. What random junk should I add down there?

Probaby what "Salvage Cube" would have been if I had stuck with the beta design (+ additional beta story reveal)

I love squashing and stretching assets alongside adding unnecessary little details

Devlog 1 - Now we're really cooking!

Would you guys also like to see this get implemented?

Minigame preview as promised!

Forgot to post this 2 days ago whoops

Cube's Dark Hours 3 is now ready to download:

https://gamejolt.com/games/cdh3/966915

Matthew's devlog v3

Forgot to post this yesterday, whoops.

Anyways, this is what I meant by "interactible" lightbulb